- [Instructor] There comes a time
when you need to take surfaces and basically
Sew them all together.
You're designing, you're importing things in
whatever that may be and you have a list of surfaces
and as you can see here, I have several of 'em,
this calls 'em, Body, in the Part Navigator.
And I wanna take these and basically Sew them together
and that's what the Tool is called, it's called, Sew.
Select Sew and I'm gonna Sew the Sheets.
So the first thing you need to do is pick a Target
and the Target is the one that is going to drive
all of the Attributes, the Color Attributes
as well as Font, all that stuff.
So you wanna make sure that if you have a surface
that is the color of Fonts that you want,
pick that one first.
You'll notice it automatically toggles to Tool.
Once you get to the Tool you can pick Onesy/twosy
if you want or you can just do a trap.
Like in this case I'm just gonna Trap all those in
and if I hit Show Result the system comes in
and shows you Result.
Nice things about these Show Result that it does do for you
is it will show you if you have any open boundaries.
So in the case my open boundary is this bottom edge.
I'm gonna undo Results and I'm gonna Deselect one of these,
just hold the Shift key down,
now I'm gonna Show Result again
and you can see once again I have an open boundary.
This is just a quick little check to let you know that,
hey what I'm Sewing together, what I'm bringing together
is one big long continuous thing.
Also if you are Sewing a bunch of surfaces
that do form a closed volume, there's a setting here,
let me go ahead and undo that, that Body Type Result
is set to Solid.
So if this was a closed volume of surfaces
it would make a Solid out of those automatically.
I can leave it at Surface if you want by toggling Sheet,
by default it's set to Solid so you would have
an actual final Solid body.
So pick the surfaces you want, always do the Show Result
to verify what you're doing is nice and clean and then
if you like it select OK and there is your final Sew.