- [Instructor] At this point in time in the animation,
we've added a few different animations down here
in the timeline, and now we're getting ready
to render this out.
So, before we jump into rendering itself,
we have to make sure we're going to get the right look.
So up here at the top of the screen, notice we're
in the "simple preview" view.
So now we want to switch over here,
to maybe like the "fast rendering",
and notice that is going to show up,
and then I can actually click on the "play" button, here,
and it's going to play through here, so I'm going to
unpause that, you can see here, this is the look
we're kind of getting in the "fast" mode.
Now, if I switch over here to the "accurate" mode,
it's going to take even longer to really get that look.
You probably want to pause a couple times,
and let that renderer kind of render through,
to make sure, when you run a final render,
you're going to be getting the results that you want.
So definitely pause this, or just move this play head
throughout your rendering a few times,
and make sure you give it a chance to actually
come up with a final render view,
that you were really looking for, before you go ahead
and save this out.
So once you have it in this mode, and it looks good,
then you're ready to jump in to the actual
saving this thing out and rendering it,
and that's what we're going to be getting into next.
If, for instance, you don't like it,
or something's not right with the background,
or the color, the lights, or something like that,
that's when you might want to go back and adjust
some of those lights, or you can even do something
like raising a light, or moving a light, or brightening
a light over your scene, to get that view.
And again, each one of those things is going to be set up
with the individual object,
add a key frame in the beginning,
add a key frame in the end, and then just animate
between the two to get that look you're looking for.
Right now, this looks pretty good to me,
so I think we're ready to jump in and actually
render this out.
We're going to be doing that in the next movie,
but right now, just want to point out,
that we definitely want to, before we do anything else,
make sure you do spend the time
to run an accurate result here,
and go through, moving that play head back and forth
as you go, in the design, to make sure that each one
of these frames is going to look good for the final rendering,
'cause a lot of times, rendering can take hours,
if not days, depending on how long your rendering is.
I ran a sample movie last night,
it took two or three hours to run,
and it's only five seconds long.
So, if you're running something that's going to be
a couple minutes long, you could be there
for a very long time.
It's definitely worth your while to make sure
you double-check all these things in this
"accurate" mode, before moving forward
with the final rendering.