- [Instructor] In this movie we're going to be
adding to and adjusting our animation in keyframes
and before we jump into that, I want to show you
a little example movie that I made ahead of time.
So over here you can click on this mp4 movie,
open that up and you can see here
I've got an animation of then hands moving around.
I'm spinning the motion around
and I'm pulling the adjustment knob
out of the watch which you probably wouldn't want to do
but I just wanted to show what you can do
by spinning moving components and moving things around.
It's a pretty simple animation here
but it does show you what you can do
on a very simple setup.
Let's go ahead and play it one more time.
It's obviously you see the second hand's moving around
and moving the entire product around
and I'm also pulling the adjustment screw
out the side of that thing.
So that's what we're going to be kind of looking
at doing in this next video.
So let's go ahead and close this out
and then jump back over here to SOLIDWORKS Visualize.
Now we are already moving this part
a little bit in this frame here
so you can see we're just kind of panning it down.
Now what I want to do is move that second hand around.
So let's go ahead and stop that,
and there's a couple of cool techniques
in here that I can use.
So over here I want to choose the Selection Tool
and I actually want to choose only a part.
I can also go over here and choose one of those parts
from the dropdown list.
So in this case here I want to choose
this candy apple red second hand,
and there it is.
And if I right click on that, I can say
Add Rotation Animation.
So let's go ahead and choose that,
and now I'm going to choose which direction
I want to spin it.
Let's play it first to see what happens.
It looks like it's already doing what I need to do.
So if it didn't happen to spin around the right axes,
you could then flip that or change that around
to something else.
My second hand animation's really stopping over here.
So we'll stop that.
Let's go ahead and drag that out to the end,
there it is.
Then as far as that animation,
notice over here I have some options.
So I'm doing 360 degrees of rotation
in that animation period, and I'd actually like
that to double.
So I'm going to go ahead and type in 720.
So I'm going to go two times around
during that animation period.
So go ahead and click on that,
and you can see here now it's going twice as fast
as I'm rotating around.
So there you have it.
And I'm just going to be stacking animations
on top of each other as we go through this design
or through this animation process.
Alright, so there's my second animation thing
I have there.
The next thing might want to be a move, right,
so maybe over here at the beginning,
I might choose something like the entire model
and I'm going to go ahead and add a keyframe
so I'm going to right click on this thing
and say Add Keyframe, here it is,
notice it's down here.
Alright and then the next thing
I want to do is slide this down
towards the end of the animation
or somewhere in the middle here,
it doesn't matter.
And then we'll do some type of a move or rotation.
So let's go ahead and try clicking in this button here.
We're going to move that over to here
and let's go ahead and zoom out of it
a little bit, something like that alright.
And right about that point and time again,
I can right click again and say Add Keyframe.
So that's going to add that animation
to our timeline here.
Go ahead and click on it and notice over here
it's moving out and adding all those things
together now as we go through this animation.
So pretty cool, you can see how you can just add
and stack these animation things on top
of each other if you want to be able
to move something around during some other process,
they're all happening at the same time
and they all affect each other depending
on how the moves are or if you're focusing
on different things.
Again you're just going to be stacking
these things up.
You can hit the pause button at any point in time.
You can adjust the keyframes to move them in
or out to adjust the timeline,
and you can also come over here
to the animation properties for each one
of those and adjust the easing in or the easing out,
the center of rotation, you can change all kinds
of things over here on the right hand side,
and you can really add these types
of animations to anything in your model
whether it's the actual parts themselves,
the cameras themselves, the lights,
the environment, any of those changes you want
to incorporate, you can just go ahead
and choose them.
Like for instance a camera, you would choose the camera
and start a keyframe, make some adjustment to the camera
where there's a focal length or a move or a position,
and then save as the next keyframe
and then it will automatically animate
between those two extremes of where you start from
and where you end from in that camera position.
So those are the basics for adding,
modifying and working with keyframes
and setting up your animation.