- [Narrator] In this video,
I want to cover a little bit more in depth
some of the camera options.
So over here, I'm going to add one more new camera.
So go ahead and right click here and say new camera.
There's my camera.
You can see the other cameras are in the scene.
Let's go ahead and zoom in here
so we can see our object.
And you can see what's going on here.
So I got a couple different options for cameras.
And it's really great to have
multiple cameras in your scene.
So you don't really need to move things around.
You can just kind of get those different views
by just double clicking on each camera.
If I double click on camera number two here now,
down here at the bottom, I can load a camera,
or I can save a camera file.
And I want to point out why that's so cool.
So, saving a camera file out,
you can then put it here as your regular camera.
And these are other types of cameras
that have already been pre-setup, which is kind of cool.
So I'm going to call this one camera2, for instance.
And these are stored on your local system.
So, you're probably not going to have these cameras,
but these are going to be your default cameras
that were going to be there.
Save out your camera, and then
I also want to say you can
load in a new camera, right?
So you can say load a camera.
And let's try the sepia camera.
That's kind of cool, or the sunset one, you know, faded.
You got a bunch of cool, different options here
of how you want to bring something in.
So let's click on sunset, open that one up.
And now you got this new camera here.
So here it is.
Now I can zoom in here.
Where's my model?
Of course it's a pretty small little model.
So there, we got to kind of zoom and pan
until we get to the right location where we need to be.
Let's go ahead and look at this little section here.
I might've been a little bit too close.
Switch back over here to zoom in zoom out.
There it is, alright.
And now we're going to pan that down just a little bit.
Going back over here to rotate.
Rotate that scene around.
Now, this is not moving very easily.
So I think what we need to do is adjust
what it's pointing at.
So over here, I would like to select an object,
and I'm going to go ahead and choose this one here.
And then same thing with aiming the camera,
I like to do that.
Now, that moves a lot easier
because I'm now pointing the camera at that,
and having things rotate around that camera.
So you can see, just by adding in this camera,
it's already got these filters applied to it,
which looks like a sunset lighting scheme
setup on this watch here.
So, just by loading a new camera,
you get all these filters and cool things
already pre-setup just by loading that camera.
Then all you have to do is just kind of
zoom in on your product, set it at the right angle,
and you should be good to go.
And that allows you to also
keep all your other cameras, too.
So I can just switch back to any one of these cameras
to go back to where I was before,
but I can easily load or save out a camera or a scene
so I have multiple views inside of my rendering
all at the same time.
So, a couple really powerful things you can do there.
And you can really save a lot of time
just by using other people's predefined cameras
with their predefined settings just by loading 'em in.
So, definitely take a look at doing
that in your next rendering.