- [Instructor] In the past few videos we've gone
through the basic workflow for setting up a rendering.
We applied some materials, we added a scene,
we added a backdrop, we added some lights.
And now we're ready to do our first rendering.
Now up here at the top of the screen
you can see here I have output tools
and those are our rendering tools.
And my first option here is a quick snapshot of it.
Here is an actual final render.
I have the ability to do an animation
as well as a turntable shot as well as a sun study.
So that first one I want to click on here
is either the snapshot or the render.
In this case I want to switch over here
to the accurate mode so I can get a good idea
of what my render is going to look like,
then we might want to adjust this a little bit,
so I'm going to bring it over here a little bit.
Maybe this angle's a little bit better.
Bring that down and then let's go ahead
and just kind of zoom in on that a little bit,
and bring it right about there, looks good to me.
Alright, so that's kind of what I'm looking for.
Maybe a little bit out.
And we're just going to adust that around
so we're getting that low angle I'm looking for.
Pan it over a little bit so it fills most of the screen.
And right about there is what I'm looking for, perfect.
So now I'm ready to render.
So go up here, do a quick render.
Click on that one there.
It's going to pop up this window here and
it's going to ask us for the file name,
where I want to save things out at.
What image format I'm looking for.
So JPEG, PNG, TIF, you name it.
Any of those will work.
Generally JPEG works pretty good,
TIF is a good option as well.
Same thing with PNG, it really
depends on what you're looking for.
You choose something like a PNG,
you have the ability to include the
alpha channel and I would definitely recommend
using PNG and an alpha channel because
that will allow us to remove the background
from the image so we only have just the watch
rendered, no background at all.
So that's definitely a option that I would recommend using.
So PNG's probably one of the best formats for that.
You also have that option and
a couple of other ones as well.
So if you used Adobe Photoshop,
you can turn that on as well.
So either one of those will be a
great option for saving it out.
Here's our render mode.
I can render all the different cameras.
Panoramic and VR.
So I have a bunch of options there as well.
And over here I can change the way
the render output passes are set up
so you can play with some of
these different options down here.
Now we got quite a bit of control there.
Come down here to the resolution.
Now these are locked together, so if I change
one of those, it's going to change both of them.
So if I say 1920, it's automatically going to
adjust the other side based upon the camera that I'm using.
So if you want to make that a different size
or different frame size, you need to go in
and change your camera itself to be
maybe 1920 by 1080 for instance.
Same thing with print resolution.
How many pixels per inch, what's the print size.
Down here in render settings you can choose
the quality, any number of passes.
Don't too wild with this slider over here.
If you slide it all the way over here to
10,000 or whatever it is, you'll take like
two days to render out your file.
So start down here close to 500.
It'll still probably take you 45 minutes to an hour
sometimes depending how far you go this direction
or start really low and move up slowly.
I did one the other day, I got a little bit ahead of myself.
I put one up here close to this and it said
five or six hours later it's going to be done.
I didn't have enough time so I had to cancel that
and come back and drop it down close to 500.
So I'm going to put it close to 500 here, see what happens.
Then you can also queue these files.
A lot of times if you want to work on a bunch of things
during the day and then queue up that render for when
you're off work your computer can keep working
all night long, churning away on that render,
when you come in in the morning you'll have
some nice rendered shots to take a look at.
You can open or close any of these little
boxes down here and the bottom of this little box
down here you can choose how you like to render
it out using your CPU, your GPU, or a hybrid
between the two and once you've made all those selections,
go ahead and click on start render and away it goes.
So if you close Visualize, it's going to make
things go a little bit better, but in this case
here I don't really want to do that
so let's go ahead and just close that box.
Even better.
And it's going to be calculating how long it's going to take.
Remember, we did about 500 passes on this
and you can see it's going to take about four minutes.
So not too bad.
But again, if you put it up closer to the 10,000
you could be there for a very long time
waiting for your computer to finish this up.
And when you get into animations, take that time
with the amount of frames you have per second
and you really have a long time to render things out.
So definitely check back here in about two minutes
and this render will be done and we can then
have the file we can play with in Photoshop
or open it in a graphics program and make some
more adjustments as needed, but that is
the basics for setting up and outputting a render
and it's going to give you some heads-up information
that pops up here is telling us how long
it's going to take and again, depending how big
the frame is and depending how many passes,
it's going to affect the time it takes
to finish that final render.