- [Instructor] A backplate
is another option for your rendering.
Now we have studio scenes here already set up
and those scenes are full 3D environments
that you can move around, your molly can spin,
your molly can move the environment around,
and you're going to get different lights
and different looks depending on that scene.
Now a backplate is just basically a picture
you're going to put behind your model.
Let's go ahead and take a look how we do that.
Over here under file libraries,
you can see under environments
we have a bunch of options here,
but we also have these things called plates,
and here are a bunch of different plates,
and these are, again, just basic pictures.
Grab one of those, bring it into your model,
and it's going to, again, just drop that
directly behind your model.
If you spin your model around,
notice the background does not change, right?
The environment is controlling the lights,
and then this is just a picture, basically,
behind the scenes of your model.
Now you can import other pictures if you'd like to,
whatever you need to do, but notice the green tinge here
still showing up on my model?
That is from the scene that we're actually still in,
so down here at the bottom, we can see,
this is the backplate that's active right now,
and that's what we're seeing,
but this is the suburbia scene
that's creating all the lighting for it.
So we might want to switch to a different style of lighting,
which that looks a lot better
because we got rid of all that green.
So now this environment here is called Chrome Studio
and then we've got right behind that
is this backplate with this look for it.
So you have a bunch of options
as far as using backplates or not
and different scenes to get the different lights
set up the way you want and get the right look
so you can have multiple scenes,
you can have multiple backplates,
you can just drag and drop into
your rendering to get that final look.