- [Instructor] At this stage in the game, we're ready
to start applying materials to our model.
So, jump over here to the Appearances toolbar.
You can see here these are the appearances
that have already been applied to this model.
Now most of these appearances have been
brought in from SolidWorks originally.
Now we can continue to use these appearances
or we can create a brand new appearance down here,
or a new decal,
or I can go over here to the Library
and then select different styles of appearances.
So down here under Metal for instance,
I can double click and then grab any of these metals
and just drag and drop.
I bring them over here, drop them on one of those parts,
let go, and now that appearance has been added to that part.
If you want to modify that individual appearance,
go back over here to the Appearances tab at the top.
And now here at the bottom, Gunmetal has been added.
Right at the bottom of that list,
you can see there's that Gunmetal.
If you click on it, then you can actually
modify that a little bit more.
So you can change the look of it, if it's a metal
or a matte, or a metallic paint or something like that.
You can change it.
You can adjust the color of it if you wanted to.
Make it blue if you wanted to.
You can make it gray, it doesn't really matter.
You can change it to anything you want.
So it's going to be blue metal for instance.
You can adjust the roughness of this.
You can make it a little bit rougher or shinier
depending on what you're working with.
And then come down here, you can add colors or specular.
You can change the way this is going to look.
We can even add your own custom textures by loading them in.
You can reset the appearance back to the beginning
if you wanted to.
Just bring it back to being gray or metal colored.
And you can make this a brand new appearance
if you've made some adjustments to this one.
You can then save that out
as a new appearance or a decal.
So a bunch of different options there to play with.
So definitely jump in and remember that
you're going to be selecting them from the Library.
Then you have the ability to adjust them
inside of your own model, so they're applying
just to that part.
And then you of course save them out
and they should be good to go.
Now also you can switch between the Preview render mode
as well as the Fast or Accurate mode
to see what that's going to look like a little bit better
when it actually renders out.
So I'd recommend doing that
before you move on to the next section
to make sure that that's the material or the look
that you're looking for in your design.