- [Instructor] Now that we have our model
imported into SOLIDWORKS Visualize,
I want to go over some just basic navigation.
Up here at the top of the screen,
you can see here, I've got different tabs.
There's only one right now, but if I had multiple assemblies
of parts open, they would show up across here,
and I can of course delete them out
by clicking on the red checkmark.
Above that, we have a standard File, Edit, View, Project,
and so on, and we can get it special tools
inside of these menus, so definitely take a look at those.
At the top of the screen here,
if we have different configurations,
they would show up over here and I could select them.
Also switch between the base configuration or go over here
and add a new configuration to my model.
Next to that is going to be our Render Selection,
Turntable, Selection Tool, Object Manipulation Tool,
Camera Tools, and then the Output Tools.
And we're going to be getting into each one of those
in the next few movies.
But, for right now, I just want to give you
the general overview of where the tools are,
and where the different buttons are, and what they do.
Over here on the right hand side,
you can see we have tabs at the top of the screen as well.
And we have this model we brought in.
Click on the little troll down here,
you can see the individual folder
and some of the different information about that model.
And we have a bunch of different options here
as far as the size, the translation, and so on...
the scale, and things of that nature.
Below that, you see we have the root
and directly below that are the individual pieces here
that make this up.
If I click on any one of those,
you can see I have a bunch of different options
as far as hiding it, showing it, disabling it, and so on.
You can see if I make a change here,
you can see it goes away over here.
Same thing over here: if I hide it here,
it hides it in the screen.
And I can also make groups and things of that nature
over here so I can work on the model
in different configurations or with different parts.
And of course I can save or make configurations
showing individual parts or hiding an individual parts
depending on which configuration I happen to be in.
Okay.
Next thing is this tab over here,
which is the Appearances Tab.
This is where we're going to be dragging and dropping
different materials onto our model
to paint it with colors and textures.
The next thing over here is going to be the scene,
so we can drag and drop different scenes or environments
behind our model to get the viewer really looking for.
The next ones: cameras.
You can add, remove, cameras and modify them
all with these dialog boxes and
the different options up here.
And then the last one over here is our library.
I want to point out something pretty cool here:
the very right hand corner, I have the option
to toggle between what's locally saved on my machine
and what's in the cloud library offline
that I can then go and search and download to my machine.
So you have a couple different options
as far as grabbing appearances, and we have a bunch
of different methods or types of appearances,
so we have different Cameras, Environments,
Images, Appearances, Models, and so on all down here
that I can then bring into my current design or my current
rendering package that I have right here on the screen.
So, definitely take a look at all those different toolbars.
We're going to be getting into each one of them
in a lot more detail as we go through the course.
But that's the lay of the land inside of the software,
where all the basic tools are.
And now we're going to be jumping into
each one of those in a little bit more depth.