- In this model here, I've got a couple
of different features.
If I roll this back, I have got a triangular type piece
on top of a rectangular block and I've added
a couple of fillets on top of there.
And right here in this corner,
I'm not really liking how this looks.
It's kind of blending this way.
It doesn't look bad but I'd really like to
kind of extend that a little further.
It really depends on how and when you fillet this shape.
Grab this one right putter below,
you can see it changes the other direction
so now it's kind of bending out in this corner here,
and if I reorder the other way it's bending it in.
So you have the option of either bending in or bending out,
but I really want to just smoothly flow
from the triangular piece into the rectangular piece.
So what I want to do is remove this whole section here
and fill it in with a surface.
To do that, first thing I'm going to do is choose
this face here and start a sketch.
I'm going to create a line here that's going to start
in this corner here and it's going to go all the way up
to the surface here, and then I'm going to choose
another line and go out here and then snap
to this corner here, and then I'm going to go ahead
and just make this a vertical line.
That's what I have for my sketch.
Exit out.
Then I'm going to go up to Features, Curves
and insert a split line and I'm going to choose
as far as my features that I want to cut,
or the surfaces that I want to cut,
is this one here and this face right here,
and then click OK to add a projection split line
that I'm trimming these individual surfaces out.
Now those are separate surfaces.
Then I can go over here to to the Surfaces command bar
and go up to Delete Face and I'm going to delete
and fill at one time using a tangent fill.
It's a really nice little handy tool
to use for this type of situation.
I'm going to delete this one and this one and that one.
Click OK and then it deletes all those at one shot
and fills it in with a nice smooth surface there.
That looks a little bit cleaner to me
and it really comes in handy when you're working
on part designs and you want a nice smooth flowing surface
and you don't want to have that look of either
kind of towing in or towing out.
It just all blends in uniformly and it solves the problem
of that little corner situation there
with adding too many fillets
and which way they're going to go.
That is the filled surface on a corner
fixing that very common filleting problem.