To create a Swept Surface,
we'll need two basic ingredients.
One is a profile,
and the other is a path.
This again is very similar to
what we normally do in a Solid Sweep.
In this case here, I have a sketch,
and I want to create a plane at the very end of this sketch.
And then I'll create a shape on there.
So, a very easy way to do that
is to choose the line itself,
hold down 'Control'
and choose the end point.
Then come up to 'Reference Geometry'
and click on 'Plane'.
And what it does is it puts a plane
directly at the very end of the line normal to the point.
There it is.
Click on 'Okay',
and then I'm gonna use that plane there,
to start a sketch.
Notice I've been going up to 'Sketch'
starting a sketch up here.
But you can also very easily start a sketch
by clicking on the plane,
and going down here and starting a sketch.
Once you have that,
I'm gonna create another spline.
This one's gonna be here.
And it's just a little spline.
And I'm gonna make it directly below the existing spline.
There's no need to actually connect the two together,
but you can if you want.
And there's no need to actually
leave this as an open shape either.
I can create a circle, square,
just about any shape that I want to create a Swept Surface.
Once I have the shape that I'm looking for,
I'ma go ahead and exit outta that.
And now you can see that I've got Plane One
with this sketch here.
and over this one over here,
with my path.
Go up to Surfaces,
come up here to 'Swept Surface'.
As far as my profile,
I'ma use this one as my profile,
and as far as my path,
I'm gonna use this line here
As soon as I do that I can see
what's being created here.
Looks pretty good.
And I have a few other options here
if I wanna add guide curves
or start an intangency,
but right now
I just wanna create the basic Swept Surface.
Click on 'Okay',
and there it is.
So, real basic, straightforward.
You just need the two sketches,
one of the profile, one of the path,
and I definitely do recommend using
that tangent plane at the end of your path
to make sure we're starting off on a path
normal to the Swept Service we're gonna be creating.
These are the basics for the Swept Surface.
And you can get a lot more complicated
than what I've shown you here,
but the basics are,
you're always gonna need a profile and a path.
And you can even add in some guide curves
and other constraints if you want to
to create whatever surface you're lookin' for.