- (Narrator) When trying to leverage existing
Geometry, using the inner section curve can also
be a really powerful function.
Let's just run through really quickly how this works.
If you hover over the feature it says it creates
a sketch curve along the inner section of planes,
solid bodies, and surface bodies.
So here I've got two pieces of Geometry that I've made.
A square and a circle that are part of this boss.
If I go to the front plane and start a new sketch,
click on inner section curve.
I can now select the faces that intersect with my plane
that I'm sketching on.
If I go ahead and click okay, I now have a sketch
entity where the Geometry of this box intersects
with my sketch plane.
So now if I go in and try to check out the file
references on these parts, you'll see that it says
at intersection of two faces and that's this face
and the face of the sketch plane which in this case
is my front plane which runs through the center
of these two parts.
So that's a pretty powerful tool if your trying to
slice things at different angles.
You can get some pretty interesting Geometry really
quick I'm just going to add a new plane in here.
I'm going to use that point, grab that,
swing it around at an angle.
We're going to cut up,
into these two items at an angle.
Let's get that a little bit higher.
And now I'm going to make a sketch on that plane
and I'm going to do the same thing
with the intersection curve.
I'm going to grab these faces, and go ahead and hit green.
And you can see how I've created a sketch
at the intersection of the plane.
And that Geometry.
So pretty simple feature.
Pretty easy to use and you know when your working
with existing Geometry you always want to take
advantage of features like the intersection curve.