- [Instructor] In an effort to keep your Feature Tree free
of clutter and reduce the number of the features
that you use, sometimes it's helpful to add fillets,
and chamfers inside of your SolidWorks sketches.
So here, if we go up to the Command Ribbon,
we find Sketch Fillet.
If you click on the drop-down,
you can also see Sketch Chamfer.
As the icon indicates, this will give you the tool
to create Sketch Fillet, or a Sketch Chamfer.
Let's start with a Sketch Fillet.
We'll click on this.
To begin with the Sketch Filet feature, you simply click
on two edges and it will create a fillet of the size
that you indicate at that corner.
So I'm going to click on this first edge, this second edge,
you can see that it gives me the preview of the fillet,
and when I click on the second edge, it creates it
and changes the two line entities into one fillet.
I can do this for all the corners by selecting one edge
at a time, and then the preceding edge next to it.
You'll notice it'll also just give me a preview if I go
to the point and click on the point,
and create the fillet as well.
It doesn't create all of the fillets until you hit OK.
The options that you want to look for are the size.
So let's say I want to change the size of this,
I can beef it up a little bit.
I can also keep the constrained corners,
so this gives me the ability to drag these fillets out
and move the box without completely pulling the sketch apart
because it has an unconstrained fillet.
Also, if I want, I can toggle on or off
the dimension each fillet option.
By dimensioning each fillet, you can change
them all separately once you've created them.
If you don't, you can create one dimension
and adjust them all at once.
Let's look at the differences.
I'm going to turn this off right now and create these fillets.
I'm going to click OK.
Then you can see here I have one dimension.
I'm going to X out of that.
Go over and change this dimension.
Now as I change this dimension,
the other fillets will change as well.
Also, I can click and drag the fillets
to different positions and they'll stay constrained.
You have to be careful as you can see when I dragging,
sometimes you can tweak your geometry,
and make it flip inside out.
I'm using a very sensitive mouse,
so that's why this is happening right now,
but it's something to watch out for
when you click and drag items.
This is a good reason to keep that corner constrained,
'cause if you grab this point, for example,
you could just drag this line entity out into forever
but instead it stays constrained,
and gives you your nice tangent radii.
Let's use the fillet tool again down on this box.
This time I'm going to dimension each fillet.
So I'm simply selecting each edge,
and I'm going to reduce the size of this fillet, hit OK,
and now you can see I've four different dimensions,
that I can adjust, so I can just make this fillet bigger,
if I want to.
I can make this fillet smaller.
And adjust, as I like, around that.
So that's one way to do it.
And then I'll just undo here quick,
and get us back to our,
our two rectangles.
Now for the chamfer, it's the same process.
You just set the angle and the distance,
or you can set just the distance,
and it'll make an equal chamfer.
Select each two edge.
You can see the dimension here with the center point.
Unlike with the fillet tool,
you can't link them all together,
and you can't adjust them all in unison.
You're making separate entities.
And if you do make a chamfer you want to undo,
you can just click undo and back up.
Again, I can do it by angle and distance.
So now you see the angle and the distance pop up.
Hit OK to accept, but like before
I can drag that point around and maintain my chamfer
because it's got constraints on it.
And that's how you use the fillet and chamfer tool.