- [Instructor] Any time you have a multi body part,
you have the ability to save individual items
from that multi body part.
So over here, you can see we have the surface bodies,
and we also have this cut list.
So down here in the cut list,
we have these individual bodies.
And we can save at any one of these,
or we can save them all together.
Now we've already looked at exporting all of them
using that split command,
and saving the bodies by clicking on here,
and saying insert into new part, or save bodies.
But what I wanna do is just choose one of these.
So individually take one of those,
and click onto insert into new part.
Notice the body name is right here,
and we can change the file name if we'd like to.
So I'm gonna go ahead and choose 5.5,
and let's go ahead and just call this one 5.5.1,
and this, .fin.
So it's the finished version of the part.
And click on save.
Now that is saved right there.
And now click on okay.
What that does is it opens up that new part.
And notice over here,
it shows the icon a little differently.
It's showing it's kind of a split part,
and it's showing it's referencing with this little arrow
another part.
So I can modify this part from here,
but the basic shape is still controlled
by the parent assembly,
or actually the parent part right here.
So any changes I make here will automatically
propagate back over to this part right here,
and now I can also add holes and things like that.
So I can continue on, but in here,
I can't actually change the part shape itself,
because it's all reference from that initial shape.
So that's how you can save out an individual body
from a multi body part,
and then actually modify that part from this point on,
but any modifications to the original body
will propagate through to this new saved out part.