- [Instructor] In this video,
I'm gonna be showing you how to use the mirror command
to mirror individual features,
as well as individual bodies.
So the first thing I wanna do is,
notice over here, I've got this phalange down here.
And I'd like to mirror that phalange
up to the top surface here.
So to do that, we need a plane.
Now notice there's no plane right there in the middle.
So we need to create one.
So let's go over to features,
reference geometry, and choose a plane.
And my first reference is gonna be
this bottom edge right here.
So click on that edge right there.
And my second reference is gonna be the top edge.
And as I'm choosing those two,
and it puts a plane right between there.
So no matter how big that phalange gets,
that plane will always be right in the middle.
Click OK.
That's what we're gonna use to mirror this thing.
So now go over to features mirror.
Click on that one.
And my feature to mirror,
I can choose from here if I'd like to,
or you can come over here and grab that edge phalange.
So here's my edge phalange.
I already have that plane one
which I've just created active,
so that's using that as my mirror face or plane.
Click on OK,
and now we have that phalange on the top surface
of that sheet metal piece.
Now let's go ahead and mirror this entire sheet metal part
over to the other side of the chassis.
To do so, again choose the mirror command.
My mirror face or plane is this right plane,
which you already have in the center of the chassis,
which is handy.
And instead of using a feature to mirror,
we're gonna use a body to mirror.
So I wanna mirror this entire body over here
to the other side.
Click on OK and just that easily,
we're able to use the mirror command
to not only mirror individual features,
but we can also mirror bodies over
and we create a multi-body part very easily.
This is exactly the same parts we saw
in the chassis walkthrough
in movie 5.1.
So you can really use these things to your advantage
to create just a little bit of geometry
and then using the mirror command
to create a lot more geometry,
all based upon that initial sketch,
or that initial part or feature that you created.