- [Narrator] In this movie, I wanna show you how we
can create a multi-body sheet metal part
that will automatically update when we
change the individual components,
so first things first, let's just take a look
at what we have here, this is basically a rack mount server,
and we have multiple bodies here, you can take a look at,
so under the Cut list you can see the individual parts,
so here's the bottom and here's the top,
here's the back, the left side,
the right side, and of course, the front,
so those are the individual parts we're
gonna be creating all in
this one multi-body sheet metal part,
so I'm gonna go ahead and roll back the history bar here,
all up to the top, nothing there, and take a look
at our very first Flange, inside of there
is just gonna be a basic rectangle,
with a size of the chassis,
alright, so there's our very first part,
I'm gonna make a linear pattern here,
I'm actually gonna take that same part,
and just push it right up above where it currently is,
and that spacing, if you take a look in here,
is one point seven five,
now, what's really cool here is,
because this is a multi-body sheet metal part,
and the parts are built upon the other parts
in the assembly, I can change this value,
so let's type in five point O,
let's go ahead and exit out of that,
and then roll the history bar back forward,
notice everything automatically updates to that new size,
so pretty cool, now let's go back to that linear pattern,
change it back to that one point seven five,
here it is, one point seven five,
update it again, and now we're back to where we were,
now let's roll that history back,
so now we have the two handles here,
the top and the bottom, let's go ahead
and create one more flange,
this is gonna be the back flange here,
so let's take a look at that sketch,
inside of there, you can see we're just basically
creating a line along the back edge,
snapping into this corner here,
and then just adding the thickness of the materials,
so we have that flange going on the inside
of the flange that's gonna go on the outside,
click on okay on that, that's a sketch,
and if we wanted to modify that flange,
we can edit the feature,
and notice here, it's moving to the inside here,
we could also click on this Reverse direction,
but that would push all the material up to the outside,
not what we really want, so make sure you
do keep that on the Reverse direction,
click okay, alright so there's the back,
now, let's move down a little further,
we're gonna create the side now,
so see same thing with the side,
I just created it in the context to the other parts,
here's my sketch for that, pretty basic,
just going along that edge, and then coming out over here,
so let's go ahead and take a look at the sketch,
there it is, and we're still finding a few
of the features here based on that rack mount chassis.
Okay, once we have that feature,
let's go ahead and just mirror that over to the other side,
or that body over to the other side,
actually, we're gonna create tab first,
and then mirror that over, so now we're
mirroring it to the other side,
and then finally, it's gonna be the Front Face,
so the Front Face is really simple,
because there's not even one dimension there,
I'm just snapping to the separate corner over here,
and I'm snapping this corner over here,
and everything automatically adjusts
based upon just those two corner relationships,
or these cool linear relationships,
that we've added to this part,
alright, make sure it's going in the right directions,
and that's how we pretty much
built a multi-body sheet metal part all in context
to the other parts in that multi-body part,
so it's very easy to modify this,
we can change any size we want very easily,
and all the parts automatically update,
now, from there, we can save out individual components,
so over here, we have this Cut list,
if you click on any one of these parts here,
I can right click on it, and say Insert into New Part,
so I can open that part individually,
and it's always gonna reference back
to this original master part, or if I'd like to,
I can save all of them, so go up here
to the Cut list folder here at the top,
right click on that one and say Save Bodies,
as soon as they do that, it's gonna give me the option
to click on these little boxes here,
and select the individual bodies I'd like to save,
I'm just gonna go ahead and use the default values,
but you could click in here and change the name of each one,
and I can also say I would like to Create an Assembly,
when I'm done, alright, so, in this chapter file,
let's go over here to Chapter Five,
five point one, I've a folder called Chassis,
let's go ahead and just call this Five Point One,
and click on save, so now we're
gonna save out all those individual components,
and then we're gonna build an Assembly
from the save components, alright,
let's go ahead and click on okay,
and see what happens,
it's saying the template used for making derived parts,
is different units, that's okay,
let's just go ahead and say yes,
three different times, I have to click on Don't Show Again,
and let's go ahead and rebuild,
right, so here's our original chassis,
and over here, we have our brand new chassis
that's been created, so this is a multi-body assembly
that's been created from those individual parts
that were all created in that multi-body part,
so I can then grab any one of these,
there's this little f in the front here,
that little f means fixed, if you right click on it,
you can come down here to Float,
and that makes a little minus sign,
then I can grab that component and just move it around,
you can use any of your standard make techniques
two assembles together, or disassemble it,
however you'd like, and use these parts
in other assemblies as well, so a bunch
of different other options with how you can work
with a multi-body sheet metal part,
then save out individual bodies,
and then create a automatic assembly,
and of course, use those other places
in your design as well, so very powerful tools all
inside of SOLIDWORKS sheet metal,
and that is the multi-body sheet metal command.