- [Instructor] Creating in auxiliary view in SOLIDWORKS
is similar to making a projected view,
but instead you're relying on a reference edge
to orient the view and then fold it over.
In this example, I've got some text that I've etched down
into a part and you can see here if I convert this to
hidden lines visible, that it cuts through
but it's at about a 45 degree angle.
I want to give some dimensions to the manufacturer
but my standard orthogonal views,
the front right and top are not giving me what I need.
So I'm going to go up to auxiliary view
and if we hover over it,
we get the definition.
Adds a view by unfolding a new view
from a linear entity.
So an edge, basically a sketch line.
We're going to click on auxiliary view
and we're going to select a reference edge to continue.
So right now, I don't have an edge in there.
So what I should do is draw one in
and start from that instead of selecting one of the edges
on this part.
So I'm going to x out, go to sketch,
create a line and I'm going to make it in this view
and I'm going to make it parallel to this line.
I'm going to draw that there, zoom in,
select the two lines, make them parallel,
and I can also add a dimension if I feel so inclined
just to keep it nice and organized.
That's a little close.
Let's go out .5.
Okay, all right, let's go back to view layout.
I'm going to click on auxiliary view again
and this time I'm going to select this edge.
You can see that instantly it creates a view
that's projected out at the same angle
that the line is.
So I'm going to click again to drop the view
and you can see here that now we've got this
huge reference line that goes across the part
and we can move that around a little bit
and we can adjust the extents of it
by clicking and dragging it in.
I'm going to click OK
and if we hit Control Q, everything updates.
Now you notice, unlike a section view,
if I pull this in or out, it doesn't matter.
It gives me the whole face.
This way everything you can see on this model.
If I click on the drawing view that we've created.
It has all the properties of all the other
normal drawing views so nothing too particular right here.
The only thing that is a little bit troublesome
is that we're at this weird angle right
and we want to give all the dimensions straight on.
So you can right-click on this,
go to zoom, pan, rotate and go to rotate view
and because I know this is at am45 degree angle,
at some increment of 45, I'm going to clock back
to a nice horizontal line.
So I'm going to go negative 45 to start
and hit apply.
That was the wrong way.
So I'm going to go positive 45.
All right now I have a nice horizontal view.
I'm going to hit close to zoom out a little bit
and now I can move my drawing views around a little bit
so it's easier to read
and you'll notice down here that we've got
View A-A as an auxiliary view
and it also notes that we've rotated it 45 degrees
so that we're 100% clear on how the orientation works
because otherwise if this view is looking straight on
to this face, it wouldn't look like this naturally
as we saw when we first created the view.
So that's how you create an auxiliary view.
You just got to have an initial sketch entity in there
to reference off of and then you can rotate
or move the view accordingly.