- [Instructor] Using cameras, I can also generate
walkthrough animations.
In this case, for example, let's say I wanted
to walk around my conveyor assembly here
to get a good look at the entire project.
So there are two main methods I can use
to create walkthroughs.
I can create a walkthrough using the free camera
by simply moving the camera with key points,
such as we kind of ran through in the last lesson.
Another option, I can create a walkthrough
by using a path, which will essentially attach
a camera to an actual sketched path.
So let's first take a look at creating
my free camera walk around.
Again, the process is fairly similar to what we ran through
last lesson so I'm going to motion manager
at the free path option here and I have two cameras
created here, free camera and then path camera,
so let's focus on the free camera here first.
And essentially what I'd like to do is edit the properties
of this camera and change the positions throughout
various points in time.
Now the first thing I might want to do so I won't have
to set my camera every single time is again, right click
on your orientation of camera views here.
And make sure you have disable view key creation turned off
or not checked on.
Again, what that will do is just automatically update
your viewing keys whenever there's a view change
so you don't have to set the key every single time.
So start with free camera here so I can just double click
on my free camera.
And notice I'm at zero seconds within my time bar here
so I'm just going to set the specific camera view I'd like
for my zero second time here.
So I'll just hit the space bar and maybe I'll try
to fine tune this a little bit here.
I'm pretty happy with where it's set up already here.
I'm gonna essentially start at the beginning, somewhere
about here, let's say, and then I will walk past
the conveyor, maybe turn around and walk back,
something like that, so you can fine tune this a little bit.
I like to jump to normal view, a front view, a top view,
and things like that, it's just a little bit easier
to make sure things are aligned fairly nicely.
And again, I'm just doing a fairly rough animation here.
Of course you could get very specific
and use all the more exact properties
within your side panel here.
Then once I'm happy with that, I'll just
hit the green check, say okay.
So now at zero seconds, I should be in this exact
kind of front view to start walking past my conveyor.
So then from there, all I would do is move
to a different time point, let's say move ahead
to about six seconds or so.
And then make the edits to that free camera properties.
Such then my camera man will be walking past the conveyor.
Let's go to my free camera again.
Double click or right click properties.
And again, see my camera man view as well as
the director view here.
Maybe I'll jump to the front view again here.
And so from zero to six seconds, here's my camera man
at zero seconds, and at six seconds, I wanna just
start walking forwards past my conveyor
and while I'm doing this, I like to take a look
at the right hand side there as well
to see what the camera man is seeing.
So from zero to six seconds now, just essentially
walking down the length of the conveyor there.
And if I'm happy with that, I hit the green check.
Okay.
And notice that key has now been placed
from zero to six seconds for my free camera.
So of course if I was going to play through
from the beginning here, just gonna be that exact
walking down the length of the conveyor as I would expect.
And of course you can add and add and add to make as complex
walkthroughs as you'd like here.
So let's say now from six to eight seconds,
I'm gonna kind of turn around the conveyor a little bit
so I'm going to move, let's say from six to eight seconds
or so and then again jump into my free camera.
Right click, go into the properties there.
And just change again exactly what I might be looking
for here so let's navigate a little bit here.
And maybe I want to start to rotate my camera man.
Like this and maybe I'm even going to change viewing
like this and maybe move him forward a little bit as well.
And there's a lot of fine tuning you can do here,
of course, as well, so if you notice when you're running
through these key points and it's not exactly
what you're hoping for, of course you can just jump back
into those properties, make the changes, and so forth.
So let's see how this might turn out.
So from zero to six seconds, since I'm walking down
the conveyor and from six to eight, I'm kind of turning
around the conveyor there.
And hit the green check.
And play through the beginning.
Walking down to about six seconds and then from six to eight
maybe kind of turning around a little bit there.
And then maybe eight to ten or so,
let's turn a little bit further.
I'll go back into my free camera properties.
And make whatever necessary changes.
So I'm gonna turn a little bit further here.
Something like that or so.
And hit the green check.
And this should be very rough because I'm kind of running
through this fairly quickly here, just so
you can get an idea of the general process here.
I'm gonna turn it all the way around now from six to eight
and then from eight to 10 and then I can just finish
it off real quick at let's say 10 to 16 seconds
walking down the other end of my conveyor now.
So moving my time bar ahead to 16 seconds.
Going back into my free camera.
Properties and then just finish it off here.
So maybe do a top view here just to see.
And so I'm just gonna wanna kinda walk down the conveyor
a little bit here.
Something like that from 10 to 16 seconds
and finally hit the green check.
And now I'd like, of course, to play all the way through.
So you can see the general process to generate
these types of walkthroughs.
It's really just changing the camera man properties
at different time points to suit your exact needs.