- Cameras can be used and added to models or assemblies
to help generate more specific use
from a camera perspective.
The position and target of the camera
can be specifically defined as well as
some more controlled properties
such as field of view and depth,
to help generate more exact views.
So let's take a look at how we can
add some cameras to our SolidWorks models here.
So I first want to navigate up to
my appearances tab, or display manager tab here
and again I want to jump specifically
into the scene, lights and cameras area
and just as we took a look briefly
before at scenes and lighting,
right below we also have cameras.
So by default right now I don't have
any cameras in this project,
but I can just right-click and I can add
as many cameras as I may want.
So I'm just going to right-click and say add camera here.
That's gonna jump me into a new side panel here,
creating a new camera called Camera1
and I have a whole number of properties
that I can customize and fine tune
to specify my exact camera options.
Or, I have two viewing windows
and what I have here is on the right hand side,
is essentially what the camera is seeing
or the cameraman would be seeing,
and on the left hand side here,
I can see the outside so including, for example,
where the camera is, as well as where it's pointing to.
So the left hand side is kind of more like
a director view if we're thinking about this
as maybe a movie director
and the right hand side, more of the view of
the actual cameraman or the eventual
viewers of this movie or animation.
What I can do here as well,
I have a number of properties that I can change,
I really wanna fine tune,
or I can just click and drag some of these icons
to move, for example, my camera
or where my camera's pointing.
So I can click and drag really anywhere on my camera here.
Maybe I'll move my cameraman in a little bit,
get a closer view
and as I'm seeing that, it's automatically updating
on essentially what my cameraman has seen
on the right hand side here.
So I can fine tune this as I'd like.
I'm just gonna place it somewhere about here.
And I can also click and drag this red dot here
which is where I'm pointing my camera.
Again, if I wanna fine tune even further,
I have all the exact options,
I can see exactly how far I'd like to be
at exactly what angle and so on.
Here I'm just gonna give a kind of rough position
so something that will give me kind of
this somewhat asymmetric view here.
Then once I'm happy with that I can just
hit the picture to say okay
and now see I've created this new
camera view called Camera1.
I've been placed into this camera view here
but if I'd like to jump out I can just
use my normal view orientation option
and jump back to any specific view,
a front view or anything like that.
Additionally, space bar jumps you
to those options as well and I could
jump back to a front view or whatever it may be.
Also notice there, now I have my new camera view
available for me as well now.
Let's take a look, I'm just going to
maybe throw in one more quick camera view here.
So again, I can right-click and suppress,
delete or edit these at any point as well.
But I'm just gonna do one more camera here,
say add camera and I'm just gonna
change this camera view a little bit as well here.
So something like this, just kinda playing around
to see how the cameras work
and then eventually we're gonna use those
now into an animation.
And we can check here and again if I wanna
pop out of this view, just hit the space bar
and jump to whatever view I'd like now,
Camera1, Camera2 or just jump back to
a front view or any of my other
SolidWorks standard views there.
So now I've two cameras to work with
and of course I can edit and add
as many cameras as I may need.