- [Instructor] I can also create basic motion studies
or animations with motors, contact and gravity
or any combination of my Motion Manager tools.
Let's take a look at this simple example here.
I'm just gonna have this bar swinging
and knocking over some boxes.
The first thing I might want to do
is let's add a motor in,
make sure I'm in Basic Motion
and just add a motor as we've already seen.
So, the component and direction,
I'm gonna grab my component here
that I like to be swinging
and the direction here,
looks about right and then give the speed as well
or the motion I'd like, that's a constant speed, 10 RPM
and once I'm happy with that,
just hit the green check
and notice that it's added in my rotary motor here
and what I also like here
is to add gravity,
so this is gonna be a swinging arm,
it's gonna knock over a box hopefully
and then the box is gonna maybe fall down,
so let's add in gravity here.
And again, just make sure it's in the correct direction,
I want it in the Y direction here in this case
and I can see it's in the Y direction going down,
so that's what I'm looking for
and just hit the green check to say OK to that
and then I have my motor,
I have my gravity, finally, I want my contact,
so maybe the bar will be coming into contact
with my boxes here
and if my boxes fall, they may come into contact
with the ground and all three of these boxes by default
are just in contact with each other
with gravity being applied, so they not gonna fall
through each other, so let's go to Contact here
and I can grab whichever components I'd like
that will be in contact with each other
or I like to do quite often
is just box select everything
'cause in fact, all of these objects might become in contact
with each other, so just make sure you select all
of the objects in the assembly if that's the case
and once we're happy with that,
hit the green check and now I should have my motor,
my gravity and my contact all being applied
to my basic motion animation here.
So, again just calculate through
and let's take a look at how this may look.
And there's my bar swinging.
It should hit the box, knock the box over
and then the box falling to the ground.
So, here I can see that quite complex
and realistic animations and motion studies
can be generated using a combination
of any and all of the tools
that we have learned thus far.