- [Instructor] So far, we've been working
with animation motion studies
which change the positions of assembly components
by using key points at various times.
Animations use interpolation to define the motion
of components between these key points.
In basic motion studies, on the other hand,
mass, inertia, component interaction and gravity
are taken into account
and the motion is calculated.
The position of components is determined
by the physics of the situation.
It's important to note that advanced
and mechanical mates are not supported
in basic motion studies
and only standard mates are supported,
so let's take our first look basic motion.
The first thing I'll want to do is navigate
over to my Motion Manager here
and switch my mode from Animation to Basic Motion.
From here we'll just take a quick look
at a example of a simple Plinko game
that has already been generated with both gravity
and body contact.
I'll just press my play here.
And here I can see the assembly components interacting
with each other and being driven by gravity.
Here I can see that basic motion
can be very useful for complex animations
where basic physics or component interaction
may be required.