- [Instructor] Using motors is another method to generate
precise and more complex animations.
When adding motors I have even further control and options
to my possible motions, this can help replicate
the motion with an even more realistic approach.
So to add a motor I can just take a look in my motion
manager here and this icon here is adding a motor.
Click on that and I have a couple options here, first I
can choose if I want a rotary motor or a linear motor,
in this case let's say I want to rotate my first link
about the base so I'm going to choose a rotary motor
and I have a couple of options here.
First the motor location so that would be the object
that I'd like to rotate, so in this case my link here.
Somewhere here I would say.
The next option is the motor direction, so which way I'd
like to turn or rotate so I can use any cylindrical face
here, notice that will show us a red arrow here.
Showing me the direction of the rotary motor, I can change
the direction here if I'd like, just with this reverse
direction icon.
So that will switch it from clockwise to counterclockwise.
And then finally I have this option here which is
the component I'd like to move relative to.
So in this case for example, clear the selection but I just
use the base again here, base component.
And so I'm rotating relative to my base component here.
Finally I have my motion options so I have a dropdown
button here so I can generate my motion with a constant
speed based on some distance oscilating and so on.
In this case I'll just say constant speed and then give it
the rotation of speed 100 rpm I would say, ten rpm here.
And once I'm happy with all of those options I can just
click my green check.
Notice that now generates a new portion to my motion manager
here called rotary motor and I can jump back in there
and edit that, make changes to it at any point as well.
Essentially it's just thrown in that information from zero
to five seconds so if I try to calculate play it through
here, we should see my motor rotating that link about
my base at that exact constant rotational speed
that I chose, so ten rpm or whatever it may be
in this case.
So motors can be just used to have a lot more fine
control and more realistic animations.