- [Instructor] In addition to having control
over the motion of our projects and the viewing angles,
we also have the ability to control or change the displays
and the appearances of our models and projects as well.
Let's take a look at just the simple animation again.
Do a play from start and let's say maybe I want to,
while the animation's running through
I'm gonna hide the gear or make the gear disappear,
and also just change the color of one of the components,
maybe to, for example, highlight it or something like that.
So just go over to my assembly tree.
I have properties for every available part or component.
So find the one we're looking for,
of course the gear in this case.
And I can expand these as well.
And notice you have kind of a break down
of what we can control.
So so far you see these green change bars coming in
and those indicate movement changes.
But we also have appearance changes
that we can change as well.
And it works very similarly.
So again, move our time bar to wherever we may like.
Let's say I'm gonna throw this at about three seconds.
And let's say maybe at about three seconds I want my gear
to kind of fade away and then eventually disappear.
What I can do is just right click on the part itself
or on the appearance option here.
And you see you have a number of options.
You have your appearance which you will see in a second.
We can change colors and things like that,
but we can also change the component display
to make it kind of see through, transparent,
or we can use wire frame, for example,
and that would kind of make it see through as well.
If we just hit the double arrows here to expand
and see all of our properties.
We have the change transparency option.
So that will make it fairly transparent,
somewhat opaque there as well.
So that's an option for you.
Or you can use hide, which is going to
completely get rid of the component.
So we have a whole bunch of options
that you can kind of play around with there.
If I want my gear to completely disappear at three seconds
maybe I'll just click hide here.
And notice now I have appearance keys
automatically been populated at those three seconds.
And appearance keys and change bars coming in pink
so it kind of gives you a difference
between the movement keys and the appearance keys,
just a visual indicator.
So let's see what that's done.
I can play through if I'd like.
And I can do play from start.
So it looks like it starts to fade away
and then it comes back.
So essentially this is the default
that SolidWorks will automatically throw in
when changing these appearance keys.
It sort of does.
It throws in right at that three seconds where I was,
it throws in that hidden, in this case I hid,
but same idea if you change transparency
or changed to wire frame or anything like that.
And then it automatically throws in
kind of a fade in and fade out,
each about one second here.
So you see what it does.
It fades out from two to three seconds as my gear fades out
and then goes completely transparent or hidden.
And then it fades back in from
three to four seconds for another second.
Just 'cause fade ins and fade outs are commonly used
so it kind of automatically does that for you.
But of course you can change
and edit that to suit your needs.
So maybe I want to start fading
the gear out from zero seconds,
so I can just, for example,
click and drag this key point all the way to zero.
So now I should be fading out all the way from zero
and we see my gear slowly fading away to three seconds
and then fading back in with that one second.
So again maybe I can change how
fast or slow it's fading back in.
Or maybe I don't want it to come back at all
and I can just delete that key.
So I can just right click on this key here and say delete.
Delete.
And then if I calculate and play through,
we should get what I'd expect there.
So it's gonna fade away from zero to three seconds
and then just be completely hidden
for the remainder of the animation there.
Very similar idea if I just want to change a color.
Let's say, let's grab this shaft here,
I just wanna kind of highlight this component.
So I'll change it to maybe a bright green
or something like that,
and I'll again expand my shaft,
go into my appearance, move my time bar again
to wherever I'd like the appearance to come in.
So maybe I want it to come in about five seconds.
Let's say I want it to highlight green.
Then I'll right click on my appearance here.
Go into appearances this time
and change really whatever
appearance property I'd like here.
In this case we have a number of
different appearance properties.
We could change texture, illumination,
or essentially how it maybe just shining on it
or something like that, or just change colors.
Let's say I want this nice bright green
and just hit the green check to say OK with that.
And then again look what SolidWorks does to your animation.
So essentially what it's done here is
from the start of my animation
it's gonna be the original gray,
and then from there it's gonna kind of
fade into this bright green at about five seconds.
So we can play through the start.
Take a look at this.
So my gear fading away,
all the while that shaft is kind of changing colors.
And of course we can change, alter,
edit that timeline however we'd like.
So maybe we don't want it fading
to the bright green right away.
Maybe I'll just click and drag this key point here
and say at about four seconds.
So it's gonna be gray all the way through
until about four seconds and then it will
quickly fade into my bright green color.
And so as you can see you can change appearances
such as colors for every component
within this assembly or project
and you can also change display states.
So for example, transparencies, wire frames,
or completely hiding items.
This can be very useful to show internals, for example,
as well as kind of highlight or flash on
specific components within an animation.