- [Instructor] View keys are used to change
the viewing angle of your animation.
So, for example,
if I play through this simple animation here,
I'll see that my entire animation
is being viewed in this kind of 3D isometric view.
But of course, I can change and customize that
to suit my needs
and those view keys will be held under this orientation
and camera views
and whatever keys may be placed along your timeline there.
So, by default right now, I just have the single key here
which means I have a viewing angle at zero seconds
and it's just playing all the way through
at that same viewing angle.
If I wanna change that viewing angle,
say from the iso view to maybe a front view,
what I can do is just the same
as any other key, just right click
on this key here at zero seconds
and I can go to View Orientation
and change to whatever specific view I may want.
So, I can go to say a front view here, let's say,
and now if I were to calculate or play through my animation,
we'll see that my viewing angle
of my animation has changed
such that I'm just seeing only the front angle.
Of course, I can add additional viewing angles as well,
so let's say maybe I'll move my time bar here
to about three seconds
and at three seconds, maybe I want to change to say
an isometric or 3D view.
So, again just as placing any other key,
I can just right click within my orientation
and camera views area and just say place key here.
Notice it has placed a key within the orientation
and camera views keys at three seconds
and right now it's still front.
It's gonna grab whatever view I'm currently in
but just the same, I can right click on that.
Maybe change that view orientation
back to say an isometric.
So, what should be occurring now
is I should be starting at a front view
and then as I play through my animation
up until three seconds, I'll be slowly kind of rotating
into that isometric view.
So, let's see if we calculate
or run through this animation,
and then I'll just play from start.
You can see I start at a front view
and then slowly move into my isometric view
at about three seconds.