- [Instructor] In many cases when creating manual animations
using click and drag method, I may need to suppress mates
in order to allow my components
to move how I'd like them to.
So in this case for example let's try to make an animation
of this vice closing, so I'd like this component here
to kinda move in and close,
so if I just try to do a click and drag here
of this component, notice it's not allowing me
and it's actually telling the selected component
is fully defined and cannot be moved.
So that means right now it has a number of mates,
that's kind of locking it in so it's not really allowed
to move in really any direction here.
What I'm gonna have to do is suppress
or temporarily turn off some of these mates
in order to allow me to move this clamp.
So let's take a look at how we can do this
within the MotionManager,
first I'm gonna click on the component here,
just to see exactly what component I'm dealing with,
and I can see it will highlight automatically
in my assembly tree, so I'm seeing that this component
is called the Free Sliding Jaw here.
What I can do is I can actually expand this component,
or part, and see a number of things within it,
so I have Move options, Explode options, Appearance options,
I also have a folder of all the mates
that are tying down this component,
so I can expand my mates here as well,
and take a look at all the mates
being used in this component.
I can click on each of these mates and it will kind of
give a nice kind of appearance, of what those mates are,
with these purple and orange colors,
so essentially this Coincident mate here,
Coincident5 is telling me it looks like my front face
of this component is Coincident with the front face
of the second component here for example.
So I have a whole number of mates here,
telling me exactly how it's been placed and located.
It looks like maybe this last one here Coincident12
is telling this back face of my vice to be Coincident
or flush with the face of my Free Sliding Jaw there,
so it looks like that mate
is what I might want to kinda suppress or turn off for now,
in order to move this off of that back face,
which is what I'm trying to do.
So what I would like to do here is I can just right-click
on this Coincident12 mate, and choose Suppress.
So what that's done, it's essentially turned off that mate
temporarily for my motion study, or my animation here.
So you can turn off or suppress any mate you'd like,
so if you're ever locked in and you want some motion
that's not currently there, you'll just have to turn off
or suppress that specific mate.
So now let's take a look at maybe
trying to move this component and create our animation,
so similarly I'll maybe move my time bar
from zero to two seconds,
and at two seconds I'm going to,
again I'm using this Free Sliding Jaw,
I'm going to set up a key point here at two seconds.
So from zero to two seconds not much should be happening,
and I'm just kind of holding still,
and again I'll move my time bar to say, four seconds,
and now from two to four seconds
I'm gonna try and close that clamp a bit.
So now if I try to click and drag, you can see
that since I've removed that mate
telling those two back faces to be flush against each other,
now I have the ability to move off of that back face,
I've suppressed that mate, and now I can of course
set the Key however I'd like
so I'll move it in a little bit,
and then Add or Update the Key here,
and we can see that movement occurring with this green
change bar here, so a very simple animation again,
I can just try to calculate here,
and playing through the beginning from zero to two seconds
should be holding, and from two to four seconds
I'll be closing my vice.