- [Instructor] Within my timeline, I'll be constantly
working with key points, key frames, and change parts.
A key point is an entity that corresponds to a defined
component position, property, or simulation statement.
These are indicated here by my blue diamond shapes.
A key frame on the other hand is the area between my key
points which defines the timeframe of the component
motion or property change.
Finally I have the change bars and these are my horizontal
bars connecting between my key points and they indicate
a change between my key points and have various colors
to help identify the component and the type of change.
So for example, this legend here shows specific colors
corresponding to specific types of animation changes.
So as an example I can see my explode animation will be
shown with an orange time change button, I just jump
back to my animation here.
You can see that orange change bar so that should be
indicating an explode or a position change, and if I play
through, I can see wherever I'm hitting those orange
time bars, this is showing an explode animation
or a change in location of that particular component.