- [INstructor] The move face command is amazing.
It can save you a huge amount of work
because it operates on the actual features.
It's a direct editing feature.
You don't have to go back into your tree
and modify the original features,
you can just make an edit to your part at any point in time
and then you can suppress or unsuppress it.
It also works great with thin imported geometry
like step files, or just files that don't have a tree at all
and you need to modify them we can easily use
the move face command to change the shape.
Let me show you how it works.
Under the direct editing toolbar,
we have move face right over here.
I have the option of offsetting, translating or rotating.
Let's start with the translate.
Choose this surface right here at the top
and just grab of it and move it up.
Now, notice what happens.
If I move it up, if I hit the green check mark,
it just moves that surface up and extends
these chamfers over here on the sides.
So pretty straightforward and easy to use.
Go back over here to the feature itself,
that's the move face.
If you didn't want to make the chamfers bigger,
of course, we can just add those chamfers into our move
and now they're included.
Go back over here.
Now you can see I've brought everything up.
These holes get longer and the chamfers come for the ride.
If you wanted to modify it even further,
we can add as much geometry to this as we'd like.
So I can go ahead and choose
like the bottom of these holes, right?
Those are fine to bring along.
Why not.
Click on the green check mark,
and of course they move up as well.
All right, going back over here.
We can also instead of doing a translate,
we can do an offset.
And an offset notice is making these chamfers a lot smaller
and it's also making these holes smaller.
So you're taking those surfaces you've chosen
and offsetting them, which is pretty cool.
Or you can do a rotate.
So rotate is going to take all those surfaces that you chose
and it's going to rotate them around.
Now, grab a triad and you can just rotate
something like this, click on okay.
And now I've rotated all those holes
and this entire top surface, just that quickly.
If you needed to go back and do that with traditional tools,
that's going to be a lot of work.
You have to add an extrude on the top
or something like that,
and then come in with those holes at an angle.
There's a lot of things that are going to have to happen
to make this happen if you use the regular tools
but direct editing allows us to do it very quickly.
Now notice also, because this is a feature,
if I were to use the history bar,
roll it up directly above it, that is suppressed,
or it goes away.
And if I roll it back down below it,
it shows back up so I can suppress it, unsuppress it,
roll back in front of it.
So you can, again, this is just a feature itself
so we can always modify it down the road.
Or if you want to do something just very short term.
One example for this is like 3d printing.
Sometimes when you're 3d printing a part,
you have holes in it.
And those holes sometimes show up a little bit small.
So maybe you want to make those holes just a little bit bigger
for only the 3d printing operation.
I could use that move face command,
open up all those holes, make the file,
save it out as an STL file for 3d printing
and then suppress it when I'm going back
to my original part
so that does not show up in the final drawings.
So a couple different ways you can use this tool,
but again it's a very powerful tool
inside of the SolidWorks direct editing toolbar.