- [Instructor] The convert entity tool
allows me to leverage existing geometry faces
and other references and bring them into my current sketch.
Now why design or draw all that again,
when I can just use it, it's already there
or use any kind of references that are already there
in my model.
So I'm going to go ahead and start a sketch right here
on top plane, start a sketch.
And right there, I'm going to go ahead
and use that convert entity tool.
So I'm going to choose this top surface here
of this part below, and I'm going to say convert entity.
So here it is, Convert Entities, click on that
and notice it just brings all that exterior geometry
directly into my current sketch.
Now we also have the ability to bring in
these interior lines here or those circles
by clicking on Convert Entities.
And then come over here that says, inner loops one by one,
click on that.
And then I can choose those inner loops like that one there
and that guy right there, and click on okay,
and that brings it into the current sketch as well.
So what's really cool about Convert Entities
is it's associative.
So if I go back and change the original shape,
the Convert Entities sketch will also update.
But before we look at that
let's go ahead and create a feature.
So come over here to features,
do an extruded boss or base.
Let's go ahead and drag that up,
so now we have a multibody part, click on okay,
and there you have it.
Okay, now that you see that,
let's go and actually modify this hole here
in the original shape.
So here's the shape,
go in there and you can see here it is .5 inches.
Let's go ahead and change that to one inch,
so it makes it a smaller hole, exit out of that sketch
and now you can see that both the derived part here
as well as the original part, both see that modification.
Now you can convert individual faces like we just did
or you can even use other sketches.
So here's another sketch down here we might want to bring in.
So I'm going to go back to that same face there,
start a sketch and notice the sketch down here,
and let's go click on it and say, that's Sketch2.
We can say Convert Entities,
and that brings again that up to my current sketch.
And then I can create another feature,
do an extrude, and let's go in this direction here,
click okay, and then that brings that together.
So a couple different ways you can Convert Entities.
Now, this is a pretty simple example
but you can also use this same tool in an assembly,
so you maybe have multiple parts
and you want to create a part based upon some other parts.
You can go in and edit a part inside of an assembly,
reference some other parts that happen to be
in that assembly and bring that information
into your current sketch,
and then create a feature based on that reference geometry.