- [Instructor] Here is how we can apply
a halftone effect to our type.
Note that I'm starting with type that is widely spaced.
This is because when the dots are applied,
they're going to spread.
So I have applied a lot of positive tracking.
I need to rasterize my type
so I'll come to the Object menu
and choose rasterize
and I'm using type optimized as the anti-aliasing option
and I'm adding some space around the object
and that's because when I blow up the letters,
I need some space to move into.
Now I'll come the the Effects menu, Blur, Gaussian Blur.
There's some trial and error here
to get exactly the right amount of blurring that you want.
I think, I'm going to go with 60 pixels.
I'll then follow this up with a Color Halftone.
Say's Color Halftone
but it's actually going to be applied in black.
It would probably start out looking like this.
And then I'm going to make
all of my halftone angles the same.
And I'm going to start with a radius of 30 pixels.
I can experiment further.
If I come to the Appearance panel we see the Gaussian blur,
we see the Color Halftone listed there.
And if I click on Gaussian blur,
how would it look if I put this all the way up?
Well, that's a bit too much obviously.
How would it look if I took it nearly all the way down?
But I'm going to go with 60.
Next, I need to vectorize this.
What we currently have is rasterized artwork.
We want it to be vector so that we can scale it.
To do that, I'll come to Image Trace.
And then to control the result,
I'll come to my Image Tracing panel.
First of all, I definitely want to be ignoring whites
so the negative space is not drawn as a separate shape.
And that's in the Advanced settings if you don't see it.
I'll get the threshold slider and see what happens
when I bring this nearly all the way down to the left.
And that's going to open up some space between those dots.
For the Path Fitting, think I'm going to leave that as is.
Corners, I'm going to put that all the down to the left.
We don't want any corners.
And the Noise, if I want to exclude some of the small dots
around the edges,
I can increase the Noise.
Okay.
And now all that's left for me to do is expand that result.