In this first example, I want to warp my type
to fit in to the ellipse shape.
I'm going to come to the effect menu, and choose warp,
and in this case the one that I want is bulge.
Now just in general, when you use the warp options,
you will have all of them listed here on the style menu.
In this case, I want to make sure
that I have zero horizontal and vertical distortion.
I can just dial in the amount of bend
so that the type will fill that enclosing oval.
In this second example, the point I want to make is
that if you want to warp the enclosing shape
with the type, you will need to group the two together.
I've made a group here of the rectangle and the type,
and then I'm going to come to my warping options
and in this case the one that I want is rise,
and I'm going to use a bend of 50%.
That's then going to cause me to just want
to drag the whole thing up.
Your type remains editable
when you use these warping options.
They are non-destructive.
If we want to revisit the amount of warp,
we can select the item, come to the appearance panel,
and we will see it listed right there
where we can turn it off and on,
and click on it to just change the amount
of warp that is applied.
In this third example, the point that I want to make is
that sometimes, rare though that those time are,
you will want to combine warping effects.
We saw an example in the introductory slides
that has this type of effect.
I'll select my starting type,
and come and apply an arch.
This is what an arch looks like
versus what an arc looks like.
What we want in this case is an arch,
and in addition I'm going to add
in some horizontal distortion, -10.
Then, I'm going to return to my warping options,
to apply a rise warp to it.
Now when you do this, when you apply a second effect,
Illustrator is going to verify that this is what you want.
Cause typically, you would want to edit your existing effect
through the appearance panel.
But in this case, I actually do want to apply a new effect.
This one is going to be a rise,
I need to tame that somewhat.
It's just going to be a bend of 20%
with a horizontal distortion of -20%.
Moving now to the next example,
here we have an example of an arc upper.
I'm going to use the value of 20% for the bend
with zero horizontal and vertical distortion.
Here's a common combination
of an arc combined with an arch upper.
Firstly, let's apply an arc
to this type,
and we'll go with a value of 50%,
and then in that space that is now created,
I'm going to add in the other type,
an arc upper,
so that the letters are distorted
to fill that negative space, and I then need
to just rearrange these two elements together.
Something like that.
You'll find that the warping options
will only take you so far,
and there'll be other warping effects
that you have to achieve in different ways.
Here's a case in point.
I want to create this perspective effect,
and to do that I first need
to convert the type to outlines.
Then press "e" which will bring up my free transform tools.
I have a free transform panel,
and the one that I want in this case is free distort.
And then I can just come and get the top right handle,
and drag that up.
In a similar vein, in this example,
I want to create another perspective effect.
Again, I'll start by converting the type to outlines,
that is CMD SHIFT, or CTRL SHIFT, "O",
press "e" to access your free transform tools,
and in this example I want to use a perspective distort.
When I come to the left edge, you can see
that by pulling on the bottom left
that's also going to affect the top right edge,
and then I may just want to scale the whole thing down,
and reposition that on the circle.
So there are some of the effects
that you can achieve using the warping tools,
and some of the limitations of the warping options.