- [Instructor] One of the most critical aspects
to set up correctly right at the start
of our board design here is to make sure
that you've correctly set up your grids
and your units and even your origin
as you may need for a specific project.
So, if I just go to my home tab here,
and over on the right hand side
I'm seeing grids and units here.
So first thing you might wanna take a look at,
we can fairly easily switch
between metric and imperial here.
Again, maybe this is something you set up already
in a project template or a template of some sort,
so it's all set up for you, but you can customize it
in the middle of a project, as well.
So I can switch from metric to imperial pretty easily here.
I can set a specific origin, and I can change my snap grid,
and I can make some custom grids, as well.
So let's take a look right now.
As an example, if I wanted to change snap grid,
a number of default settings here,
so if it's metric maybe I'll put it
in millimeters, or in mills, whatever it might be.
So I do five mill here, as an example,
so it's gonna be fairly smaller grid spacing here
as we can see.
Or I can customize that to 10 mill, 20 mill, 100 mill,
to fit your own needs, you know,
depending on how large the board may be,
or how large your components may be,
how much you need to space them out and so on.
In addition to that, fairly important to, of course,
maybe create a custom origin.
So if I default, the kind of global origin
will always be in my bottom left corner here,
which can be probably my zero zero point.
And even just moving my mouse here,
we're gonna see the x and y values changing,
it's also telling me my grid spacing here
that I just set to 100 mill there.
But so you can see my origin, of course, is at zero zero,
in the x y there, and as I move,
I can see my x y values counting up
by whatever my grid might be,
so in this case, it's 100 mill.
So that's very useful, as we'll see when placing components
we can get exact dimensions just by looking down
at my bottom left here, that information there.
But what we might want to do in this case,
we'll actually take a quick look,
is maybe I wanna set a new origin
right dead in the center of this circular board here.
So, of course, I can just create a new origin here.
You have your absolute, or kind of your global origin,
but you can also set additional origin points here.
I'm gonna set here and say somewhere dead center
in my circular board here.
So we see my origin symbol coming in here,
and now take a look down in the left,
we'll see how these values change.
So now, my zero zero point is at my new origin here.
So if I go up a little bit,
we'll see those x y values changing,
going positive, of course.
Or if I go below my origin point here,
we're seeing similarly,
it's becoming the negative values now.
And, of course, I can jump back to
that absolute origin any time, as well.