- [Instructor] To make our products
look more realistic,
we can add textures to any geometry actor
by going through the actor's properties.
So, let's say I want to apply
a plastic texture to my enclosure actors,
so I'll just multi-select, grab my top half
of the enclosure, the bottom half of my enclosure,
and the legs.
And again, I'm multi-selecting just holding down
the control key
and then I'll navigate through my properties panel
and I have an option called texture
and by default texture has been disabled
for all of these actors
but if I want to apply a specific texture here,
I can just check off Enable
and then I have a whole number of additional properties
that will pop up.
First and most importantly,
I'll need to map out the path
or choose the specific texture file
I want to apply here.
So, I can just click on the three dots,
and browse to the specific file I'm looking for.
Here I just have a plastic texture
and you can really use almost any standard image file,
so whether that be a JPEG or a bitmap
or whatever it might be,
in my case I just have a JPEG as an example
and I'll say Open,
and now you can see
that this plastic texture
has been applied to those three actors
that I've selected.
Now, of course, I can also change this slightly
if I still want to change the color
or the scaling or any other property.
So, within my Properties panel
I can play around with a few of my properties.
Maybe I'll just grab scale
and I'll just scale this down slightly.
So, now we can see
instead of being just a standard white color,
I actually have a plastic texture
applied to my components.
Now once I'm happy with these textures applied,
maybe I'll jump back to that specific view
I would like, so I double click my camera view first,
and that jumps me back to the specific view
without altering those properties I've just changed
and then right click my Marketing View to update.