- [Instructor] Once we've exploded
some of our assembly components,
it is quite common to use explode lines
to help show the relationships
between our individual parts.
Now, explode lines in Composer
are actually collaborative actors
and this will pretty much be our first look
into using our collaborative actors,
so I'm just going to navigate
to the Author tab
and within the Author tab
are the majority of our collaborative actor commands.
Remember, a collaborative actor
is pretty much anything we have control over
that does not have 3D geometry,
so for example, a label or an arrow
or any text, and things like this.
So, to generate an explode line,
the first step would be to just select
whichever component it is
we are trying to generate an explode line for,
so let's say if I grab my four screws here
and I can do that with just a box select
with click and drag
and here I've grabbed my four screws
and then to generate the explode lines
I'll just navigate to the paths
and I can hit the Path dropdown
and here I have a couple of options.
The one that I'm most often using
is Create Associative Path from Neutral.
So, what this does it creates a path from neutral
meaning from where those screws originally came from
which was the collapse state.
The associative path means that if I make changes
to this after the fact,
that path is associative
and will automatically change with it.
So, I'll just try create associate path from neutral
and automatically we can see our explode lines
have generated within my workspace.
Maybe I'll just do the same for my propellor,
so I'll select my propeller,
go to path
and create associative path from neutral.
So, here I have a couple explode lines
within my workspace here
and it's important to note
that since these are collaborative actors,
again I can change the properties of them if required,
so say I wanted to change the color
or the sizing or the line width,
I have the properties to do so.
So, I can select any of these paths,
it's just as I would any other actor,
just by clicking
and then I have a number of specific properties
for these explode lines.
What can be also very useful here
is I can navigate to my Collaboration tab
and remember my Collaboration tab
really holds all my collaborative actors,
so I can navigate through here
and I should be able to find paths
and I can grab whichever paths I may like.
In this case I have the five paths I've just generated here
and clicking on them will highlight
within my workspace.
Now I've grabbed all five of my paths here
and I can change whichever properties I'd like.
So, let's say for example
I want to change the color
instead of a black, I'll just change this to a gray
and it looks like that has automatically changed
those explode lines.
Again I can grab all five
and maybe I also want to change
the line width,
so I have a width property here
and I can just change this from maybe one to 0.5.
Another property that I change often
is the Stay on Top,
so here you might be able to notice
that my explode lines or my paths
are actually going on top of my geometry actors,
so you can see the explode line over top
of the enclosure and over top of the motor and so on.
So, again that's just a property.
I can grab all five
and navigate through my properties
and here I'll find stay on top,
so I can enable or disable this as required.
Here I'll just check off to disable
and then of course maybe once I'm happy
with my final explode view and explode lines,
I can jump back into views
and perhaps I can create a new view here
or maybe update an existing view.
So, my explode view here
I can just right click and select Update View.
Now my explode view has changed slightly
to have the explode lines within.