- In this movie, we'll establish a base gradient.
And that's gonna be this blue gradient inside the planet
that grows darker toward the top,
thereby indicating the transition from sky to space.
So I'll go ahead and switch over to our document so far.
And the first thing we need to do is,
verify that we're working in a color-managed space.
So drop down to this right-pointing arrowhead
next to the word "Selection."
At least that's what it says by default.
And then click on it, choose Show,
and choose Document Color Profile.
And you should now see Adobe RGB (1998).
If you don't, if you see SRGB,
then go up to the Edit menu, choose Color Settings,
and then change your RGB Working Space setting
to Adobe RBG and click Okay.
In my case, everything's fine,
so I'll just go ahead and cancel out.
All right. The next thing we wanna do is,
get a bead on that Pantone 285 blue
so that we can more or less match it.
And to do that, just go ahead and double-click
on that swatch there inside the Swatches panel.
The color mode will be set to Book Color by default.
We wanna change it for the moment.
We're not gonna make any permanent changes here.
But for now, go ahead and switch it to HSB,
and that way, we can get a sense for the hue,
which is about 213 degrees.
So it's in that wonderful 210-degree blue territory,
which is all we really need to concern ourselves with.
Also not that we have a pretty saturated color,
almost 80%,
and it's pretty bright, as well.
So with that in mind,
I'm just gonna go ahead and cancel out here.
And now I'm gonna click on my black planet,
here on the gradients layer,
in order to select it.
And I'm gonna fill it with a gradient
by going up to the Window menu
and choosing the Gradient command
to bring up the Gradient panel.
And you wanna go ahead and expand that panel, as well,
by clicking on that double arrow icon a couple of times.
And then, assuming that your fill is active,
then just go ahead and click
either on this gradient, in the upper left corner,
or on the gradient bar
in order to fill the planet with the default gradient.
Now let's go ahead and change that type
to Radial, like so.
And I'm gonna scroll to the very bottom
of the Layers panel here
and turn on my guides once again
so that I can see this little rectangular guide
that represents the center of the exhaust plume.
And now I'm gonna select my Gradient Tool,
which you can get by pressing the g key,
and I'm gonna drag from this location,
the center of this rectangular guide,
all the way up to this anchor point right there
at the top of the planet.
And then I'l release.
And with any luck, that will change the angle to 60 degrees.
And I just happened to nail it this time around.
If you don't, if it says 59 and change
or 60 and change or what have you,
just go ahead and change this angle value
to exactly 60 degrees.
All right. Now I'm gonna change the end color
from black to a shade of blue.
so I'll go ahead and double-click on that color stop
in order to bring up this color panel.
And make sure, by the way, that the color icon is selected.
You don't wanna be working with swatches.
And then click on this little fly-out menu icon
and switch your color set to HSB.
Then you can modify your settings to taste.
And notice that Illustrator's already thrown in
a hue value of 213 for me.
I'm gonna take that down, however,
to 210 degrees.
And theI'll take the saturation value
all the way up to 100%,
and I'll take the brightness value down to 50%.
So typically, when you're trying to create
vivid dark colors, you wanna crank up that saturation value
as you bring the brightness value down.
And don't worry about the fact
that Illustrator's gonna round things off,
to 50.2 degrees in my case,
which happens to be the nearest RGB equivalent.
All right. Now go ahead and click off the panel to hide it.
And then go ahead and double-click
on this first color swatch here, the one that's white.
Notice that it's currently set to 0% K.
That is zero percent black.
We want, instead, HSB.
So you just wanna switch to your HSB values.
Nothing else really matters.
The hue value of 210 degrees is fine.
Saturation of 0 is very important,
and a brightness value of 100% is very important, as well.
All right. Now I'm gonna create a new color stop
right about there, let's say,
just by clicking underneath the gradient bar.
And I actually want the location to be 33%,
so I'll just go ahead and dial in that value right there.
And then I'll double-click on the color stop.
And I'm gonna switch from RGB to HSB once again,
just because it's an easier way to work.
And I'll stick with my hue value of 210 degrees.
I'm gonna take the brightness value
all the way up to 100% this time,
which means that, instead of going
with a saturation value of 100%,
which is just too garish,
I'm gonna take that saturation value down slightly,
to 77%, let's say,
just because it's memorable and easy to enter,
and it looks great, as well.
All right. Now what I wanna do is,
see the gradient inside the planet
without the Earth covering things up.
So I'll go ahead and scroll up a little bit here
so I can see the gradients layer
here inside the Layers panel,
and then I'll twirl that layer open
by clicking on the triangle
and I'll turn off that compound path right there
so that all we're seeing on screen is the planet.
And now notice that, when you have the Gradient Tool active,
you can hover over the gradient annotator
here inside the document window,
and I can actually drag the color stops around
directly inside of the shape.
And notice if I drag that white color stop upward,
then I add a little bit of blast to that exhaust plume.
What I wanna do, though, is take this guy back down
a little bit, to a location of 10%.
So I just went ahead and double-clicked on that color stop.
And now I'm changing that location value, like so.
And now I'll press the Enter key,
or the Return key on the Mac,
in order to make that change.
And now I'm gonna switch back to the black arrow tool
by pressing the v key,
and I'm gonna click off the shape to deselect it.
And I'm also gonna scroll down my list
here inside the Layers panel and turn off my guides
so I can get a real sense for how the logo looks.