- [Instructor] Now that we've built ourselves
a parametric armrest using tools and freestyle
and generative shape design, we're going to go through
and exercise the part a little bit,
make some modifications to show you exactly what happens
to the part, how well it can exercise,
and with the reflect line showing, you can see
what the shape is doing as well.
So for the first thing I'm going to do
is I'm just going to go ahead and turn off my edges.
So I'll come down here, turn shading off with edges,
so all we're looking at is the actual final shape
and the highlight lines.
Next I'm going to go into the Styling Fillit,
change this from 35.
We'll go up to 40, and once I do that,
you'll see that Fillit changes, the highlight lines update,
everything flows nicely.
If I do the same thing up front with this Styling Fillit,
let's go down to 10,
you can see everything updates nice and clean.
Other modifications that I can perform on this as well
is I'll go into the curves,
and I'll show one of my 3D curves.
So I'm going to sight down my Y-axis.
I'm going to right mouse click on my compass,
and I'm going to change this to the XZ for my privileged plane,
so that way when I move my control points
they stay on plane.
Now as I move this, you can see that
dynamically, those highlight lines are moving.
And the part is updating.
So we can now go back, make changes really quickly,
update the part,
visualize what's happening,
make sure everything is looking good
as those changes are happening,
and just like that, we have a part
that's morph-able, update-able, viewable,
and something that you can use again and again and again
maybe as a template to set up an additional armrest.
You can add pockets to it and so on and so forth,
but these base elements, they're very stable,
and as you can see, they update cleanly.