- [Voiceover] With our render settings optimized
for high-quality cinematic animation,
we can now render the sequence.
Go into the Render menu
and choose Render Animation.
And that opens up the timeline
if it's not already open.
We, of course, want to render the user settings
that we created earlier.
We can choose to render the entire animation range
that's active in the timeline.
Or, if we click Render Sequence, we can specify
a start frame and end frame.
Or we can specify time in seconds.
I'm going to render the entire animation.
And that's going to give us frame zero
up to eight seconds.
In the next section, we see channel files.
We can save out color, alpha, and depth
or z-buffer.
I'm only saving out the color images.
I need to specify a save location and format.
Click on Browse.
And I want to save into my Exercise Files
or current project folder
in a folder called Render Output.
And I've got one in there called Final.
And we're going to make a sequence.
The base name for that sequence is Island,
and the format is going to be PNG.
You can choose that from the Save as Type list.
Click Save.
The Picture Format Options dialog opens
and the defaults are 16 million colors.
And we have the option to save out an alpha or not.
In this case, no, we don't need
to save out transparency.
Click OK.
We also want to specify the number of leading zeroes
in our filename, and that's called frame padding.
So click on the Frame Padding button.
And we see a preview of what our file will look like.
The underscore is appended
and then we have six decimal places.
We really only need four, so I'm going to reduce
the padding number to four.
Click OK.
We're rendering at 30 frames per second.
And we've got 640 by 360 as our current render size.
In a moment, we'll see a version I've done
at 1280 by 720.
Once we've entered in all those parameters,
we can click the big Render Animation button at the bottom.
And if we get a dialog asking us about texture filtering,
in this case, we don't really care
about texture filtering because we're not even using
any bitmaps.
So we can choose to ignore that warning.
And then the render will start,
and it may take quite a long time
on a single workstation.
So if you have a render farm, that of course
is a good thing.
Just be careful with render farms to make sure
that your version of VUE is licensed
and all the content that you have is licensed
to render on any machine.
And here is a final broadcast resolution version.
I rendered out at 1280 by 720 extended definition.
Excellent, that is how we render
a landscape animation in VUE.
You can see that the trees are blowing in the wind
and the ferns in our ecosystem are also being driven
by the breeze in the atmosphere editor.
So we've got a fully animated scene with clouds,
sea, and plants and ecosystems all moving naturally.