- [Voiceover] At this point, we probably want to see
our preview renders in better quality.
In the main camera view, right-click on the camera icon
and switch it to final quality,
and then do a render at that quality,
so we can compare to subsequent versions.
With that baseline rendering done,
let's not edit the color map on our rock island material.
Select the object and edit that material.
And here's our color map.
We can edit the color map either here
or from within the function.
Right-click and choose Edit color map,
and we got a gradient.
We can adjust the positions of the key colors.
Drag this one over to about zero,
because, basically, anything in the negative zone
is not going to render in this case.
We can create new key colors.
Just click anywhere,
and you've selected that location,
then click new key color,
and we can adjust the color at this point.
Maybe give that, maybe, a pink.
Click OK.
And, of course, we can move those key points around.
Let's make the top of the sphere also green,
as if it were covered in vegetation.
We'll go over to this last key point here,
select it,
and then click on its color swatch,
and change that to a dark green.
And now that's covering the top of the object,
and as we move these around,
we can see how that's going to affect the end result.
So continue adding points here
and changing their colors
and you may want to do some test renders
in the main view as you go.
I've worked a bit on the color map
and achieved a color palette that I think looks pretty good.
We've got dark greens here at the bottom and the top,
and some pink and white colors here in the middle.
Click OK to accept that.
Let's do another test render,
and see what that looks like with the color map edited.
And because of the slope modulation,
we're seeing the tops in dark green,
and we're going to edit that and make it look beautiful
in the next movie by applying a filter to the slope.