- [Voiceover] Because of the object's centric method
in which View deals with material libraries,
some of the standard commands that you're used to
from other 3-D programs, are kind of buried and hidden.
For example, there's no obvious way for you to
assign a material to more than one object.
If, for example, I select the procedural terrain
and go up into the Object Properties Aspect tab,
right click on that sample, and there is
the ability to copy and paste from this menu.
I can copy and then go to another object,
such as the rock island and then paste that material.
But what I have now are two versions of Pebbles.
You'll see, I've got Pebbles and Pebbles One.
And they're not instanced onto the object.
If I want the ability to edit them both at once,
then I want to go through a slightly different workflow.
I'm gonna undo what I just did.
We're back to a default material on the rock face
and the Pebbles material
is assigned to the procedural terrain.
To instance the material onto both objects,
let's select them in TheWorld Browser.
Click on the procedural terrain,
and then also select the rock island.
On Windows I can do that with control click.
And in the Object Properties, we see that
more than one object is selected.
And once again,
we can page through to select different materials,
either linearly here with the arrows or by name here
with the pull down list.
If I have the Pebbles displayed in here,
and more than one object selected, in this display mode
I have a different right click menu,
with multiple objects selected.
If I right click here, I can Assign to All,
and whatever is currently displayed in the Aspect tab,
will be assigned to all of the objects.
And that's an instance.
And we can see that our default material has been cleaned up
and it's no longer in the summary.
The Pebbles material is assigned to both of the objects.
And if we make changes to that material,
it will be shown on both objects.
Let's do a Test Render to see what that looks like.
Here's the default Pebbles material.
Let's go into the Pebbles material and edit it.
Right click in the Summary and choose Edit Material.
And we've got two layers here.
There's the top level, which is the Mixed Material.
And it's got two sub-layers.
Pebbles is the above the water,
and Wet Pebbles is below the water.
I'll select the Pebbles layer
and change it's overall color here, to darken it.
I'll give it a red of 53, a green of 48 and blue of 46.
Click OK.
And now that's been made quite a bit darker.
We also want to make the Wet Pebbles darker.
Go to that layer, click on it's overall color
and set its' values as follows;
red of 30, green of 26 and blue of 24.
Click OK to close the Color Selection window.
Click OK to close the Advanced Material editor
and Test Render once again.
We've changed the Pebbles material color
and that has been reflected on both of the objects.
Finally, we'll just assign a grey rock
to the rock face here.
Select the rock island in the Object Properties,
right click and once again load a material
and from our Rocks tab in the Material browser,
choose grey rock.
That's a jumping off point for more sophisticated
material we'll be building.
And once again, do a Test Render.
Okay, that's the basics of copying, instancing
and editing materials.