- [Voiceover] We're about ready to start adding plants
to our scene but first a bit of house keeping.
Notice in the top view especially we can see that
our shoreline has changed, that's because the sea has
a default elevation of one meter.
I'll select the sea in the world browser and in the numerics
tab, or the object properties, and the position page
set the Y elevation to value zero meters, and now we've got
our sculpted shoreline back the way we want it.
Let's also display the perspective view here in the side
panel, we're not really using that.
Go over to view display options and swap that
out for a perspective view and tumble around
with middle mouse and panel left or right and tilt up
and down with right mouse, and then move forward
and back with the mouse wheel.
Then to dselect that C infinite plane
and start adding plants.
On the object tool bar we can right click
to load the plant species.
Go to the trees tab on the left, and look through the pages.
I've got the content files installed,
that's an optional download from e-on software.
We're not covering how to install the content files
in this course because I covered that in another course
which is up and running in view.
At this point you should already have the content files
installed or have some other files of your own
you want to use in its place.
The one that we're looking for from
the start assets is Mediterranean cypress.
Click on that.
A single Mediterranean cypress is created in the
view pot and we can position it.
If the move towards is not active,
you can use the m keyboard shortcut to activate it.
Move that around.
It will need to be moved up a bit.
You can see that it's quite small.
We want it to be about 100 feet tall or 30 meters or so.
With it still selected, go over to the numerics tab
in the object properties once again,
and this time choose the size.
Once we're there we can make sure that once again
proportional scaling is enabled with the padlock
and set the Y value to 30 meters and press enter.
Now that's scaled up large enough to match our scene.
With that cypress tree still selected go up to the control
bar and right click on the scattered replicate icon.
In the scattered replicate object's dialog you wanna choose
the scattered object's tab, we'll generate the default
10 copies and we want to set the
positional ranges and the scaling ranges.
We'll then form that decision based upon these values here.
I've already experimented, so I know what I want.
I'll give it an X minimum of zero, a Y minimum of five
meters, Z minimum of zero.
For the maximum position in X a value of 20,
in Y, 5 and in Z, 20.
For the scaling factor, we want a range from 1 to 1.5
in all three axis.
I'll enter in 1.5 for the maximum size in X, Y, and Z.
With those values entered in and with variations
checkbox enabled, so that each of those trees is unique,
I'll click OK, and we have now
a bunch of Mediterranean cypress.
We need to position them manually.
I'll use the top and the perspective views to do that.
If you have trouble selecting things, you might want to do
it in the world browser and that way you’ll be able to
isolate each one of those trees individually.
Move them out of the way from one another.
Just make it look natural.
Once we position those trees in the top view,
we can move them down in the perspective view.
Double click on the title bar for the perspective view
to maximize it and select each tree in turn and move it down
so that it's buried inside the terrain there.
I positioned all the trees so that they're buried inside
that terrain, and by the way I did not use the drop tool
in this case because I was having issues with these objects.
I had to position everything by hand this time.
To examine that in our camera view,
double click on the perspective view title bar,
and double click in the main camera view.
That's what our composition will be when we render this,
and that's our basic scene layout except
for some plants we're gonna add in the next movie
using the ecosystem painter.