- [Voiceover] Adding water in VUE is super easy.
We've got a ground plane in here by default.
Let's delete that.
Select it in a World Browser,
press the Delete key on the keyboard,
and create a new Water infinite plane.
Simply click on the Water icon in the Object toolbar.
And now we've got a Sea object.
Let's go into its parameters.
With it selected, click on Edit Object.
In the Water Surface Options dialog,
disable "Use global wave control",
so we can play around with some
of the advanced parameters here.
The Wind direction, I'm going to set consistently
throughout my scene to 60 degrees.
We'll have wind implemented in several places within VUE,
and so that everything matches up,
I'm going to set everything to 60 degrees.
The Wave amount, we're going to reduce that down
to only 0.3.
Wind intensity down to 0.2.
And Agitation and Choppiness at 0.5.
We don't want any foam.
We'll set the "Foam along coasts" amount to 0.
Likewise with "Foam over waves" down here,
set its amount to 0 too.
Okay, we've set our water surface options
to a pretty calm lake.
And we'll go and click OK to execute those changes.
And then let's do a test rendering.
Double-click on the Main Camera view
and resize it to make it a little bit smaller.
And click to create a preview.
We've got the Camera icon here, Quick render.
Once that finishes we get the Post Render Options dialog.
We'll get back to this later in the course.
For now, we just want to enable the switch that says
"Don't show when render completes".
So we won't be seeing that again unless we want to.
But here in this panel, you can see
that we are getting a water reflection.
And we're also seeing it in the viewport itself.
All right, click OK to get out of the post render options.
Excellent, that's how you add water to a VUE scene.