- [Voiceover] With our base object loaded in,
let's now frame our camera shot.
I'll maximize the main camera view
by double clicking on its title bar here,
and in the Camera Control Center on the right
of the screen, we do want to make sure that
the Lock icon is off, so that the active camera
is not secure, and we can move it around.
Select the main camera in the world browser,
and then go into the Object Properties to the Ruler,
which is the Transforms, or numeric input.
Let's set the elevation of the camera to three meters.
Because I'm using Y as my elevation axis,
we'll set Y to a value of three.
And then Z is the distance away from the scene.
Let's move out a bit to 300 meters away.
And now we've positioned the camera at a
greater distance, we want to zoom the focal length in
to frame the shot more tightly.
Choose the Aspect tab in the Object Properties.
It's a tab that looks like a pencil.
And from here, we can access the camera attributes,
and we see the field of view displayed here,
because we exposed that option when we
set our preferences.
Let's set that to 30 degrees and press Enter.
And now, we frame the shot pretty much
the way we want it, although, what we'd like to achieve
is what's known as a tilt shift effect,
where we can move the horizon line up or down.
And that's accomplished from the Advanced Camera options.
With the camera still selected, at the bottom
of the world browser, you can click on the
Edit/Select an Object button.
The little gear.
And then we have the Advanced Camera Options
dialogue open, and we can shift the horizon line down
by setting the vertical film offset to 20%.
And we can see that result in our preview here,
and also in the Camera Control Center.
The horizon is no longer in the center of the screen.
It's been shifted down by 20%.
All right, we can close our Advanced Camera Options.
Click Okay.
With our camera now set the way we want it,
let's now click the padlock icon
to secure that camera.
And then, we won't really be using the
Camera Control Center anymore,
so we can hide that in the interface.
Go to the Display menu.
Camera Control Center at the bottom.
And disable Show Camera Control Center.
And now, our camera view is framed up.
If you look closely, you will notice, however,
that the open GL preview in the view port
does not respect the Advanced Camera setting
that we just applied.
The horizon line still shows up in the center
of the screen here.
And that's not something that we can
do anything about.
But we just need to know that all of our renders
will have that transform apply to the camera space.