- [Voiceover] In this chapter, we'll look at
scene and camera layout.
VUE is an amazing program for modeling digital nature,
and the terrain editor has a lot of power.
However, in certain circumstances,
you may find that you want to model your terrain
in an external program.
In this example, I've got a rock island
with very sheer vertical cliff faces,
and because of that, the terrain editor in VUE
is not an optimal tool.
So I modeled the object inside of Maya
as a 1/100 scale model to conform
to the conventions of Maya,
saved it out as a alembic file,
and I can load that into VUE.
By the way, if you're modeling in 3DS Max
or most other programs, then you don't need
to build a 1/100 scale model.
Just build your object at its normal size.
Let's open up that alembic document in the file menu.
Choose import object.
And in the exercise files for the course,
there's a folder, import, go in there,
and then choose rock_island.abc.
Click open.
And after a moment, that loads in.
We can deselect it by clicking
in an empty spot of the world browser,
and then dolly back in the camera view with the wheel.
We brought in a model that's pretty well sculpted,
but we're also going to apply
some displacement mapping to it.
So it's going to change the end result
of the shape that we see here.
And that's the simple process
of importing a model into VUE.