- [Voiceover] To streamline the interface
and to improve performance
let's set a few of the display options in View.
Within each of the orthographic views
I wanna set it to Wireframe
so I've got the Side View Display Options.
Set that to Wireframe,
likewise the same in the Top View,
and the Front View.
All those are now set to Wireframe.
Now we want to make sure when we select a mesh object
that it'll highlight but
that we don't see a wireframe overlay
and that's in the Display menu,
Show Selection Wireframe, turn that off.
When you select an object in View,
you will see rotation in scale handles,
you wanna disable those as well.
For example if I select this camera here,
in the Side View, we see rotation handles around that.
Turn that off by going into the Display menu
and under Gizmos, we have Show Rotation Handles
and we can also turn off the resize handles
in that same menu, Display, Gizmos,
Show Resize Handles off.
And then finally, we will be doing
a lot of atmosphere work
and in order to avoid long delays
in rendering the previews of those atmospheres,
we can disable the OpenGL preview.
Back in the Display menu,
Atmosphere Preview, and Disable OpenGL Atmosphere Preview.
Cool, we've got all of our application options
and the Display options set up
so that we will have a streamlined interface
and hopefully no performance issues.
And we're ready to now start
with our camera and scene layout.