- [Narrator] In the previous movie,
we saw how to adjust camera framing
in a so-called, third-person mode,
in which we can move the camera,
or its target if any, in a different viewport
and observe the results in the cameras view.
To illustrate if I go to the move tool
I can select the camera and position it,
or I can position its target or aim point
and we can observe the results here,
in the cameras viewport.
Another way to frame a camera shot,
is directly from within the cameras viewport
and I call that "a first-person method",
and that's mainly accomplished
with the viewport navigation tools,
here in the lower right corner.
So let's try it.
I'll go ahead and give focus
to this physical camera viewport, just click in there.
And if I want to move the camera left and right
or up and down in its own coordinate space,
I can just use the ordinary keyboard shortcut
which is the middle mouse button.
Just hold down middle mouse and drag
and I can move side to side,
or up and down relative to the cameras pivot point.
And just as with an ordinary perspective view,
I can constrain that by holding down the Shift key.
Hold down shift
and drag left to right
and I can position the camera
without changing its elevation.
Or hold down shift
and drag up and down
and I can change only the elevation.
Okay, So that works the same as it does
in a perspective view.
Now, if you want to orbit, in this physical camera view
you actually can't do that with the keyboard shortcuts.
You have to use the icons in the lower right.
So we have our orbit tool, orbit camera,
activate that
and then the camera can spin around its target or aim point.
And again, if you want to constrain that,
hold down the Shift key, shift and drag, left and right
and we won't change our elevation.
Shift and drag up and down,
and we'll only change elevation.
Likewise with dolly,
if you want to move the camera forward and back,
you can't use the keyboard shortcuts in a camera view,
like you can, a perspective view.
You have to use the icon
and we've got it here, dolly camera.
So let's see what happens if we dolly forward here
in this camera viewport,
removing the camera towards or away from its target.
But there's a bit of an issue with the standard dolly tool,
and if we dolly forward enough,
we'll actually go through, our target.
So we're flipping the camera around to the other side
because we've actually gone through the target.
What we really want to do is to move the camera
and its target at the same time.
And that is available from a button on this dolly flyer.
Hold down the dolly camera button, you'll get a flyer
and you want to move the camera and its target.
And these icons are kind of abstract
but the one that you want is the bottom one
and it has a tiny little icon that looks like a camera
and a tiny little cross,
that's supposed to indicate the target.
So choose that and now you've activated the tool
to dolly the camera and it's target.
And we can click and drag in our camera viewport
and we're manipulating the camera and its target
and we don't get that problem
where the camera sort of flips around backwards.
One of the most important
and basic things you can do with a camera is to pan or tilt.
And that's when a camera sits in a stationary position,
usually on a tripod and it can turn left or right,
or turn up and down.
And there is a tool for that,
in the viewport navigation tools
but for some odd reason,
this super important tool is buried.
It's hiding underneath the orbit camera button.
Click and hold that button down.
And you want to choose the icon that looks like a hand,
hand a camera, and that is pan camera, activate that.
And if I hover my mouse, we can see it's called pan camera.
So click and drag in the camera viewport,
in order to pan or tilt.
And again, the camera is staying stationary.
And we could think of this, in this case actually
as the target actually orbiting around the camera.
And again, if you want to constrain,
hold down the Shift key,
shift and drag left and right
and that's a pan without any tilt,
shift, click and drag up and down
and you're only tilting and not panning.
Finally, if you want to change the field of view,
there is a button for that too.
Down here we've got, field of view or angle of view,
click on that
and then click and drag in the camera viewport
to zoom in or out.
I actually do prefer to use the modified panel for that
as I showed you in the previous movie.
And the reason is, if I go to the modify panel
and select my camera,
I have a numeric readout of the field of view.
So the specify field of view, field,
shows us the numerical value of the zoom in degrees
and that's a number of degrees horizontally
that the camera can capture.
So I'll set this back to 80 degrees.
I'll select that, type in a value of 80.
It's how to use the viewport navigation tools
to frame a camera, in a first-person method.