- [Instructor] To accelerate your workflow,
and streamline productivity,
you're going to need to memorize
some of the most important keyboard
and mouse shortcuts,
also known as hotkeys.
This is especially important
for commands such as select object,
transforms,
and viewport navigation.
Because you're going to use those commands so frequently
that if you needed
to press an icon
or button every time,
it would seriously slow you down.
At first, you'll need to memorize
and recall these keyboard shortcuts manually,
using your brain,
but eventually your body will take over.
You'll get something called motor memory,
and you won't need to think
about what keyboard
and mouse buttons to press,
to perform some common action such as orbit
in the viewport.
Be aware and be warned
that almost every single key
on your keyboard is bound
to some command.
So if you accidentally press some key,
you can really get into trouble
because number one;
you may not know what command was issued.
You may not even know that command existed.
And number two;
you may not know what button you pressed.
So it can be very difficult
to get back
to where you were sometimes.
Later, we're going to look
at the hockey editor.
That'll give you an overview
of what keys are bound
to what commands.
And allow you to customize that.
When you're learning
the keyboard shortcuts,
you can use the icon tool tips as a guide.
The tool tip of course is
the little bubble that appears
when you hover your mouse
over some icon or button.
And usually that'll tell you what
the keyboard shortcut is.
So for example,
I want to learn
the keyboard shortcut
to maximize the viewport.
And make this perspective view,
take up the entire area.
As we saw in a previous movie,
that's called maximize viewport toggle.
And the icon is
in the extreme lower right corner
of the 3D max main window.
If I hover my mouse over that,
it says that the keyboard shortcut is alt + W.
So I just want to give focus
to this perspective view by clicking in it,
pull down the "alt" key and press the "W" key,
and I've maximized that viewport.
To go back to the four viewport layout
once again, it's "alt + W".
The most important keyboard shortcuts
for viewport navigation will be
for the commands pan, zoom, and orbit.
And all those commands use
the middle mouse button.
Most mice these days have a wheel,
and that wheel doubles as
the middle mouse button
also known as mouse button number three.
So if we want to pan in our view
to move left and right or up and down,
it's simply the middle mouse button.
Just click and hold that middle mouse button down,
and that'll work in any viewport.
We can go over to the front view
and do the same pan left and right,
and up and down.
If you want to constrain that movement
to just one axis,
use the "shift" key
and that'll modify the action.
So I can go over to the perspective view,
hold down Shift and drag left and right
with the middle mouse button,
and I'll only move left and right.
Sometimes that "shift" key actually gets kind of stuck
in one dimension.
And you need to sort of refresh it a little bit
by not using the "shift" key.
And then you can go back
to using the "shift" key
and drag in this case up and down,
and that'll allow us
to pedestal up and down.
So zoom or dolly in the viewport,
you'll need to use a three-button combination
which is, control, alt, and middle mouse drag".
And you can zoom or dolly into any position
on the screen.
"Control, alt, middle mouse button".
And we can zoom over here,
or dolly
and we can dolly back,
change my position here
with the middle mouse button
or I can dolly "control, alt, middle mouse"
over here and back.
And the same thing in the ortho views.
That's going to be an optical zoom,
rather than a dolly.
To orbit or tumble around the scene.
The keyboard and mouse shortcut
for that is "alt and middle mouse drag".
And go over to the perspective view
clicking that view to give it focus,
hold down "alt"
and drag with the middle mouse button.
I can tumble or orbit around the screen.
I can also select some object,
and I can tumble around that object,
again, with "alt and middle mouse button".
Okay. To recap that.
Pan is just the middle mouse button.
Zoom or dolly,
is "control, alt, and middle mouse"
and orbit or tumble,
is just alt and middle mouse.
Now let's talk about selecting
and transforming objects.
To select you'll use
the select object tool up here.
And the keyboard shortcut for that is "Q".
So just illustrate.
If I choose,
for example, the move tool
and then press
the "Q" key on my keyboard.
I'll go back to the select object tool
and I can select some object like a chair.
If I want to zoom in
on a particular selected object.
The command for that is zoom extends selected.
As we saw previously
the keyboard shortcut for that is "Z" or Zed.
So just press the "Z" key
and you'll zoom in
on the selected object.
Okay. I can dolly back out again
with control, alt, and middle mouse button.
And pan with the middle mouse.
The transform keyboard shortcuts,
are "W", "E", and "R".
"W" is select and move.
"E" is select and rotate.
"R" is select and scale.
And additionally,
you may need to resize
the gizmo or manipulator.
To increase the size,
you'll use the equal sign.
That'll make that gizmo
or manipulator larger.
To make it smaller,
use the dash key
or the hyphen key
on your alphabetic keyboard.
That's not to be confused with
the minus sign on the numeric keyboard.
You want to use the dash or hyphen
and that'll make that gizmo smaller.
All right?
So those are the transform
and selection tools.
"Q" is select object,
"W" is move,
"P" is rotate,
and "R" is scale,
and undo that we control, Z.
Finally, if we want to make that gizmo larger or smaller
we can use equals,
or the hyphen key.