- [Instructor] Now that I have my
initial styling element in,
I need to create some critical inputs.
The first critical input that I'm going to generate
is a tooling direction, or a die line.
The die line is going to be used as a reference
for all of my angled or drafted or tapered faces.
It's going to define the direction
that the tool separates.
So, there's a core and a cavity.
The two halves of the tool basically come together,
and separate, which allow the part to
eject out or come out.
And that tooling direction defines
the direction that those tools travel
or the core actually travels away from the cavity.
And it's very important you set this up correctly.
You may get this from an engineering team.
Manufacturing may provide you with tooling direction.
But, somewhere out there somehow
you have to have a tooling direction.
So, first thing I'm going to do
to define that is set up some references
in turn over the model.
And I'm just going to go in to my datum CSYS here.
I'm going to create a datum CSYS at absolute
and select Okay.
So there's my initial datum CSYS.
I'm going to take this and just move it to the top of the tree.
Again, you may have a design standard
that has certain requirements
and you may have to move this to a different layer.
So there's all sorts of things
that you may have to do to your coordinate system
to meet those requirements.
So, I have my datum CSYS in place.
Next thing I'm going to do is go onto curve
and I'm going to do an intersection.
I want to intersect my slab
with my Y, Z plane off of my datum CSYS.
Now that I have that,
I'm going to go ahead and put in a point.
That point is going to sit on this curve.
Let me go ahead and change this
to say Point on Curve or Edge.
Let me pick my curve.
And it's going to go at a percentage of arc length.
And it's going to be right in the middle.
Select okay,
and then now, I'm going to go in and generate a line.
This line is going to act as my die line.
You can also generate a datum axis,
but here I'm just going to go ahead and use a line.
And for that,
I want to create a line at a point.
Here.
And then
if I take a look here in my end option,
I want it to normal to surface.
And with this, I can
increase, decrease the limits.
You'll see the plane option.
Just binds an automatic plane,
that's what that's all about.
So, you don't have to worry about that.
Here are my limits, I have At Point,
I have a value so the start point
is starting right at that zero point.
I have a value,
and if I go into settings,
I want to make sure associative is turned on.
That way if there's a modification,
then maybe I move the point
and I want the line to update.
It'll automatically modify and update.
Now, I'm going to go ahead and take this line,
just drag it out, make it a little bit bigger,
select Okay, and again,
I'm going to give this line some different attributes
that I need in order to
match my design criteria,
and first is going to be giving it a name.
Go in to Properties,
this is my die line.
And the next thing is basically, again,
changing the object display of the line.
So I want to give it a color.
I can leave the width, make it thicker, thinner,
and same thing with the style.
Select Okay, and there is my die line.
So for everything that I needed
tooling direction or a reference to,
I'm going to use that die line
for those specific purposes.