- [Instructor] So the first step
in making your injection molded part
is to get the styling data.
So the styling data is often created
in a different CAD system and because of that
you're probably going to get some form of translated data,
maybe an IGES or a STP file.
You may actually get an STL
that's something that's been scanned in
'cause it's already been created
and somebody wants you to reverse engineer
based off of that STL.
But in this case I'm just going to go to File Open
and I have a STP file.
So I'll just open up that STP file.
Now you'll see as soon as I open it up
it brings in a surface
and I have several points.
If I look in the model tree you'll see
there's my surface, there's my body.
I'm just going to go ahead and right mouse click on that.
Go into Properties
and I'm going to give this a name, right.
I want to name my elements so people know
what that element is, the purpose of it,
what it's used for.
So I'm just going to come in here
and slab surface.
Another thing that I want to do is
I'm going to change the color of my surface and these points.
You'll see I have my points here in my tree,
my mounting points,
and again the purpose of doing this is
you may have some design standards
so your main slabs or your initial body,
your volumes, tooling elements,
they may have all specific requirements for attributes.
Colors, line thickness, that type of thing.
So make sure you get your design standard
and base everything off of that.
So I'm just going to go into View,
pick my surface,
Edit Object Display.
Give it the color that I need
and Apply.
And I'm going to do the same thing for the points.
So rather than restarting the menu,
I'm just going to say Select New Objects.
Do a trap, pick the three points,
and give them the appropriate color.
Select Okay.
And the next thing I want to do is
I want to clean up my screen a little bit.
When I do a translation
you'll see that work coordinates system appears
and for this I don't need to use the work coordinates system
so I'm just going to turn off the display.
I'm going to go into Tools
and under the More gallery here
I'm going to just say Display WCS.
This is a switch on or off.
So if I turn that off you see that goes away.
The next thing that I want to do
is in the Part Navigator.
Just a kind of clean it up.
I want to make sure that everybody's looking at
the same data that I'm looking at.
So if I go into the Part Navigator
and I right mouse click in the Part Navigator
and I go into Properties
there's a Name Display here
and I want it to say User Replaces System.
Okay, oftentimes you may have a system and a user,
but for this I want User Replaces System
and what this does is it makes sure that
the names that I see here
are the actual names that I've given the elements.
And with that, I can now basically clean up my tree
and look just at those specific named elements.
Another option that I have switched in my Part Navigator
is what's called a Feature Checkbox Action.
Right now it's set to Hide.
By default it's usually set to Suppress,
but I have mine turned to Hide.
So the tree may look a little different
based off of what you have.
I'm going to select Okay here
and what this is for is this little toggle
right over there.
So I want to make sure that everybody's tree,
at least coming out the gate,
looks and functions very similar to what I have.