- [Narrator] Now that you have created some surfaces;
some secondaries, corner blends,
you'll want to go in and visualize
to see how everything looks,
and for that, under the analysis tab
we have what's called face shape
and we'll use reflection.
Reflection is going to
put an image on the surface that we specify.
Now, as soon as I pick the surface,
it changes the display mode.
The display mode shows or visualizes
that image that's being reflected on the surface
and here you can see I have lines.
The quality of those lines
is set by this display resolution at the bottom.
I'm going to go ahead and turn this
up to ultra fine.
You want to be careful if you don't
have a very powerful video card.
This can really make things slow down
and make things chunk along a little bit so
but you can use one of the other settings;
super fine, extra fine, as well you can create your own.
And with this, I can specify the number of lines.
I have thirty-two set
and I want to look to see what's going on
across my boundaries.
This is that visualization of how things change,
a display.
Mathematically, these surfaces may have imperfections
across those boundaries but
there may be a look to these
that gives it the sense of perfection.
So, often times you may not have something in there
that's truly curvature continuous
or maybe doesn't have flow
but it looks like it.
So, what you see
display-wise, quality-wise
may be different than mathematics
as far as how the surfaces interact
with one another across boundaries.
Now, I have other display types here.
I can go into black and white,
kind of like an iso folks type of thing.
I also have colored lines
and it's good to go in and
visualize with all three of those image types
because you're going to see
something a little different with every one.
I also have the ability to go into scene images.
With scene images, I have various scenes
that are pre-defined for me.
The pre-defined scene images
with simulated horizons is one of my favorites
because it allows me to put a nice crisp edge
on my image,
and walk it across that surface.
This gives me a really nice image,
as far as what's going on across those boundaries,
and I can just really slowly walk across everything,
make sure I don't have any odd little bumps
or anything like that.
So, imagine you're standing in the parking lot
looking at your car and
you're looking down the side of it,
everything looks nice and smooth and just really pretty.
If you have the tiniest little ding,
maybe a little door ding, or a rock chip,
you'd really see it
and this is simulating that.
You have other
types of scenes that you can also put on that
I personally use, this spherical horizon again,
this is a really good way to cast a shadow and light
across the surface to sort of see
almost a negative of what
the simulator horizon is giving you.
You also can do images
as well.
So, if you want to see what it looks like
in various environments, you can do that,
and then you can also import your own image.
Once I select "ok",
you'll see that the image and the display mode stay.
If I want to get rid of that
I can right mouse click,
hold it down, and just simply swipe up,
and go into shaded with edges.
If I want to bring back that image,
I hold my right mouse button down
and I come down to my face analysis
and it brings back that analysis type.