- [Instructor] To make our tertiary surfaces we're going to use
a tool called styled corner.
The styled corner allows us to select three input blends,
notice that it automatically goes to the next selection
for you you don't have to come in and pick anything it just
automatically selects the next selection.
And then we have to select a base face.
When we select the base face we have to envision where
the blend is going to wrap around.
We want the blend to wrap around in this direction.
So this is going to be our base face.
As soon as we select it, it puts in this tertiary surface.
We have various controls on the surface, first are
the boundary constraints.
Here we have G2 all curvature on all four sides.
We can change this and go from G zero all the way
to flow G3, we'll just leave it at G2.
We also have the ability to change the shape of the corner.
I can grab this handle here and manipulate it and slide it
back and forth, I can also grab these manipulators
and change the width of that stylized corner.
So this allows you to fully control pretty much all
the inputs for that styled corner.
You also have the ability to change the bottom bridge curve
using tangent magnitudes.
So if you want to change this shape as well, you have
that ability to now manipulate those to again get
the transitions you want.
If it's a relatively tight corner, then the changes
and the shapes that you make aren't going to be that
profound, but if it's a larger more flowy corner
this gives you a lot of control to make sure that your
highlights flow in the correct direction.