- [Instructor] Now NX has a basic set of functions
programmed for each mouse button.
The first mouse button is for selecting items, objects,
something out of the tree, whatever it is.
Typical mouse functionality.
Something that they have done with the first mouse button
is if I come over and pick something, you'll notice I
get this little ribbon that pops up.
So a lot of times, the function that you want
is going to be in that ribbon.
So when you pick something, ribbon pops up,
you can get used to going to said ribbon.
So you can see here there's the delete if I wanna
change the color or hide something,
all of those tools just pop up with that first mouse button.
It's kind of nice, takes a minute to get used to,
I'll admit, because we're so used to not seeing it.
But get used to it because it really speeds up your
modeling and designing interface time, right.
You're not moving the mouse as much and everything is there
that's it's always there, the hide is always there,
the delete, those types of things.
I'm gonna jump all the way over to the third mouse button
now, and when I right mouse click over something,
and again, I'm clicking, I'm not holding the mouse button
down, I am just simply clicking and it's very important
'cause you get two different things that happen depending
on if you click the mouse button, the third mouse button,
or hold the third mouse button down.
So here I simply clicked.
Now you'll notice I get this large menu as well as
that little pop up I got with the first mouse button.
So some of these tools are also located here in this menu.
And obviously I have a lot of additional tools.
Now, as I go through, you'll see based off of what I
right mouse click over the top of, again,
right mouse click, I get different menus.
So if I come over and just click out in the space,
for example, I get this menu.
You'll have Rendering Styles, you can change your
background color, and what's your work view,
placing an object, drag and drop between windows.
Here I can refresh, fit, pan, zoom, rotate.
So this is all with a right mouse click out in space.
Now, if I'm inside of one of the navigators
and I right mouse click, you'll see a different menu.
If I go into, let's say, the part navigator,
where the history of the model is,
and I right mouse click on something,
you'll see again, a different menu.
So this is all based off of a click.
Now, I'm gonna come out into the graphics window.
If I click and hold the third mouse button,
you'll see I get this little radial that pops up.
Here, again, based off of what I am holding over the top of,
I will get a different radial, or pop up, or marking menu.
Now, you'll notice that if I click and hold
and switch to the left really quickly,
it'll orient the view to the nearest true orthographic view.
If I click and hold and let's say switch up to the right
and up, it'll go just to a plain shaded view.
You'll notice the edges are turned off.
I can do the same thing and switch up just straight up.
If my view is basically zoomed way out and I wanna
fit everything in, I can click and hold,
and there's my fit.
Or in this case, if could just click,
there is my fit once again.
So there's a lot of redundancies there,
but the nice thing about that little pop up,
that little marking menu with a click and hold,
is I can do it as a motion very quickly
without having to wait.
So if I wanted to fit, you'll notice that I just
click and I just simply moved my mouse to where
I know that icon is at.
So if i wanted to change my shading,
so you'll notice that the menu doesn't even pop up
because I'm able to move my mouse so quickly to that
location the system knows that okay,
he wants this shading option, or I want to orient
to the true orthographic view, or nearest orthographic view.
And those are under those little pop ups,
or those little radials.
If I come over and click and hold over the top of something,
you'll notice here I get a different radial menu.
You have delete, edit object display, you can hide, show,
assign materials, and in some cases, depending upon what
you're hovering over the top of, you can get features
to apply as well.
So once you get familiar with these and you understand
what you can do with them, great tools.
You can navigate very quickly within NX.
Now, the mouse button that I jumped over,
the middle mouse button, the middle mouse button
or in this case a wheel, if I use my wheel
I can zoom in and zoom out based off of where my mouse
is on the screen.
So if my mouse if over to the right and I zoom in
and zoom out, I'm zooming in and zooming out to that point.
If I'm over the part, you'll notice I'm zooming in
and zooming out to the part.
So it's based off of that.
Also, if I click and hold the middle mouse button,
you'll notice that it acts as a rotate.
So right now I'm holding just the middle mouse button.
Next, if I click and hold the first mouse button
while I'm still pressing down the middle mouse button,
you'll see I have a zoom, in and out.
Now, if I come over and click and hold the middle mouse
button once again, and I hold the third mouse button,
so I'm holding the two mouse buttons down,
you'll see I have my pan.
So the system allows you to go in and simply use
series of mouse button clicks and holds
to manipulate the data on the screen.
You don't need to use anything on the keyboard.
If you do wanna use something on the keyboard you can.
So if I click and hold the middle mouse button,
once again it's rotate, but if I hold the shift key,
then you're able to pan.
So you have some keyboard options
and you have some mouse options.
Now if you want to use additional tools
to help orient a line, you have some of these tools
up here at the top, now you'll notice there's a zoom,
there's my pan, and there's my rotate as well.
So these tools basically mimic what you have
within your either your right mouse click,
there's your zoom, pan, rotate, or once again,
use the middle mouse button for your rotate
and there's you're pan.
And once again, use the wheel to zoom in and out,
or the middle mouse button and then in this case
the first mouse button for your zoom in and out as well.