- [Instructor] Here I want to discuss how we move
components around within the context of the assembly.
So it's very important you pay attention once again
to the modeling tree.
You'll notice that at the very top level
you have your product.
This product needs to be blue.
In other words, the working part.
If something else is blue, as in,
I double-click on one of these elements,
this becomes the working part.
The assembly is no longer the working part.
All of the modifications I'm going to do now need
to be done at the assembly level.
So I want to make sure that the product is my working part,
so I'll just double-click on it, it's now the part that
I'm going to be modifying.
With that, I'm going to move some
of these components around.
Yes they came into the correct design position,
but what I want to do is
I want to constrain these back to each other.
Now in order to do that, I need to move them out of the way,
and in some cases it's much easier to move
the component out, and then re-constrain
it back into position.
Sometimes picking faces can be a little tricky.
The easiest way to move any
of these components around is using this compass.
Now I know I talked about the compass a million years ago,
and it's a very important tool,
and this is where it gets very handy.
So I'm going to grab the compass using
the little red square at the very bottom,
and I'm just going to simply drag
it using mouse button one and drop it.
You'll notice it wants to snap
to automatically detect the geometry.
Like in this case, this is basically a conical
or cylindrical face, it'll snap to the axis.
If I pick a planer face it'll align itself to that face.
Same thing with the top.
You'll notice it aligns itself or to an edge.
I'm just just going to simply drop
the compass on the top face of this.
Now the way this works is, you can see
the compass is currently white,
meaning that there's nothing selected.
If I pick this bezel, you'll notice the compass turns green.
I just pick it once with the first mouse button.
This now allows me to grab the compass, first mouse button,
on one of the existing axis arms or planes,
and move this around to where I need.
You can see I can rotate it, shift it, and move it.
Now I'm just going to take it and grab it,
and I'm going to move it over
to another one of the components.
In this case, I'm going to grab the upper,
and here I'm just going to drag this,
move this up, and over.
I also have these screws, and I want to move 'em both at
the same time, so I'll pick one.
Once I have the first one selected,
I'm going to pick the control key on my keyboard,
select it, pick the other one,
and just move this up and out of the way.
Now that I have my components moved,
I'm going to come back and constrain these components
to one another, and the constraints are going
to move those components back into the positions where
I want them, but they're going to set up laws
and rules that the components need to abide by.